- Deprecated
- See also
- \pocketmine\block\ItemFrame
Definition at line 30 of file GlowingItemFrame.php.
◆ addAdditionalSpawnData()
pocketmine\block\tile\ItemFrame::addAdditionalSpawnData |
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CompoundTag | $nbt | ) |
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◆ clearSpawnCompoundCache()
pocketmine\block\tile\Spawnable::clearSpawnCompoundCache |
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◆ close()
pocketmine\block\tile\Tile::close |
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◆ copyDataFromItem()
pocketmine\block\tile\Tile::copyDataFromItem |
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Item | $item | ) |
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◆ getBlock()
pocketmine\block\tile\Tile::getBlock |
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◆ getCleanedNBT()
pocketmine\block\tile\Tile::getCleanedNBT |
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◆ getItem()
pocketmine\block\tile\ItemFrame::getItem |
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◆ getItemDropChance()
pocketmine\block\tile\ItemFrame::getItemDropChance |
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◆ getItemRotation()
pocketmine\block\tile\ItemFrame::getItemRotation |
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◆ getPosition()
pocketmine\block\tile\Tile::getPosition |
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◆ getRenderUpdateBugWorkaroundStateProperties()
pocketmine\block\tile\Spawnable::getRenderUpdateBugWorkaroundStateProperties |
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Block | $block | ) |
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The Bedrock client won't re-render a block if the block's state properties didn't change. This is a problem when the tile may affect the block's appearance. For example, a cauldron's liquid changes colour based on the dye inside.
This is worked around in vanilla by modifying one of the block's state properties to a different value, and then changing it back again. Since we don't want to litter core implementation with hacks like this, we brush it under the rug into Tile.
- Returns
- ByteTag[]|IntTag[]|StringTag[] @phpstan-return array<string, IntTag|StringTag|ByteTag>
Reimplemented in pocketmine\block\tile\Cauldron, and pocketmine\block\tile\FlowerPot.
Definition at line 68 of file Spawnable.php.
◆ getSerializedSpawnCompound()
pocketmine\block\tile\Spawnable::getSerializedSpawnCompound |
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Returns encoded NBT (varint, little-endian) used to spawn this tile to clients. Uses cache where possible, populates cache if it is null.
@phpstan-return CacheableNbt<\pocketmine\nbt\tag\CompoundTag>
Definition at line 78 of file Spawnable.php.
◆ getSpawnCompound()
pocketmine\block\tile\Spawnable::getSpawnCompound |
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◆ hasItem()
pocketmine\block\tile\ItemFrame::hasItem |
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◆ isClosed()
pocketmine\block\tile\Tile::isClosed |
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◆ isDirty()
pocketmine\block\tile\Spawnable::isDirty |
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◆ onBlockDestroyed()
pocketmine\block\tile\Tile::onBlockDestroyed |
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◆ onBlockDestroyedHook()
pocketmine\block\tile\Tile::onBlockDestroyedHook |
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◆ readSaveData()
pocketmine\block\tile\ItemFrame::readSaveData |
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CompoundTag | $nbt | ) |
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◆ saveNBT()
pocketmine\block\tile\Tile::saveNBT |
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◆ setDirty()
pocketmine\block\tile\Spawnable::setDirty |
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bool | $dirty = true | ) |
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◆ setItem()
pocketmine\block\tile\ItemFrame::setItem |
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?Item | $item | ) |
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◆ setItemDropChance()
pocketmine\block\tile\ItemFrame::setItemDropChance |
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float | $chance | ) |
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◆ setItemRotation()
pocketmine\block\tile\ItemFrame::setItemRotation |
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int | $rotation | ) |
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◆ writeSaveData()
pocketmine\block\tile\ItemFrame::writeSaveData |
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CompoundTag | $nbt | ) |
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◆ $closed
bool pocketmine\block\tile\Tile::$closed = false |
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◆ $position
Position pocketmine\block\tile\Tile::$position |
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◆ $timings
◆ TAG_ID
const pocketmine\block\tile\Tile::TAG_ID = "id" |
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◆ TAG_ITEM
const pocketmine\block\tile\ItemFrame::TAG_ITEM = "Item" |
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◆ TAG_ITEM_DROP_CHANCE
const pocketmine\block\tile\ItemFrame::TAG_ITEM_DROP_CHANCE = "ItemDropChance" |
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◆ TAG_ITEM_ROTATION
const pocketmine\block\tile\ItemFrame::TAG_ITEM_ROTATION = "ItemRotation" |
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◆ TAG_X
const pocketmine\block\tile\Tile::TAG_X = "x" |
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◆ TAG_Y
const pocketmine\block\tile\Tile::TAG_Y = "y" |
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◆ TAG_Z
const pocketmine\block\tile\Tile::TAG_Z = "z" |
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The documentation for this class was generated from the following file: