Definition at line 33 of file tile/Bell.php.
◆ addAdditionalSpawnData()
pocketmine\block\tile\Bell::addAdditionalSpawnData |
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CompoundTag | $nbt | ) |
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◆ clearSpawnCompoundCache()
pocketmine\block\tile\Spawnable::clearSpawnCompoundCache |
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◆ close()
pocketmine\block\tile\Tile::close |
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◆ copyDataFromItem()
pocketmine\block\tile\Tile::copyDataFromItem |
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Item | $item | ) |
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◆ createFakeUpdatePacket()
pocketmine\block\tile\Bell::createFakeUpdatePacket |
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int | $bellHitFace | ) |
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TODO: HACK! Creates a BlockActorDataPacket that triggers the ringing animation on a bell block.
Bedrock team overcomplicated making bells ring when they implemented this; this would have been better and much simpler as a BlockEventPacket. It's simpler to implement bells with this hack than to follow Mojang's complicated mess.
Definition at line 80 of file tile/Bell.php.
◆ getBlock()
pocketmine\block\tile\Tile::getBlock |
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◆ getCleanedNBT()
pocketmine\block\tile\Tile::getCleanedNBT |
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◆ getFacing()
pocketmine\block\tile\Bell::getFacing |
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◆ getPosition()
pocketmine\block\tile\Tile::getPosition |
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◆ getRenderUpdateBugWorkaroundStateProperties()
pocketmine\block\tile\Spawnable::getRenderUpdateBugWorkaroundStateProperties |
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Block | $block | ) |
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The Bedrock client won't re-render a block if the block's state properties didn't change. This is a problem when the tile may affect the block's appearance. For example, a cauldron's liquid changes colour based on the dye inside.
This is worked around in vanilla by modifying one of the block's state properties to a different value, and then changing it back again. Since we don't want to litter core implementation with hacks like this, we brush it under the rug into Tile.
- Returns
- ByteTag[]|IntTag[]|StringTag[] @phpstan-return array<string, IntTag|StringTag|ByteTag>
Reimplemented in pocketmine\block\tile\Cauldron, and pocketmine\block\tile\FlowerPot.
Definition at line 68 of file Spawnable.php.
◆ getSerializedSpawnCompound()
pocketmine\block\tile\Spawnable::getSerializedSpawnCompound |
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Returns encoded NBT (varint, little-endian) used to spawn this tile to clients. Uses cache where possible, populates cache if it is null.
@phpstan-return CacheableNbt<\pocketmine\nbt\tag\CompoundTag>
Definition at line 78 of file Spawnable.php.
◆ getSpawnCompound()
pocketmine\block\tile\Spawnable::getSpawnCompound |
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◆ getTicks()
pocketmine\block\tile\Bell::getTicks |
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◆ isClosed()
pocketmine\block\tile\Tile::isClosed |
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◆ isDirty()
pocketmine\block\tile\Spawnable::isDirty |
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◆ isRinging()
pocketmine\block\tile\Bell::isRinging |
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◆ onBlockDestroyed()
pocketmine\block\tile\Tile::onBlockDestroyed |
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finalinherited |
◆ onBlockDestroyedHook()
pocketmine\block\tile\Tile::onBlockDestroyedHook |
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protectedinherited |
◆ readSaveData()
pocketmine\block\tile\Bell::readSaveData |
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CompoundTag | $nbt | ) |
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◆ saveNBT()
pocketmine\block\tile\Tile::saveNBT |
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◆ setDirty()
pocketmine\block\tile\Spawnable::setDirty |
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bool | $dirty = true | ) |
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◆ setFacing()
pocketmine\block\tile\Bell::setFacing |
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int | $facing | ) |
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◆ setRinging()
pocketmine\block\tile\Bell::setRinging |
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bool | $ringing | ) |
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◆ setTicks()
pocketmine\block\tile\Bell::setTicks |
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int | $ticks | ) |
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◆ writeSaveData()
pocketmine\block\tile\Bell::writeSaveData |
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CompoundTag | $nbt | ) |
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◆ $closed
bool pocketmine\block\tile\Tile::$closed = false |
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◆ $position
Position pocketmine\block\tile\Tile::$position |
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◆ $timings
◆ TAG_DIRECTION
const pocketmine\block\tile\Bell::TAG_DIRECTION = "Direction" |
◆ TAG_ID
const pocketmine\block\tile\Tile::TAG_ID = "id" |
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◆ TAG_RINGING
const pocketmine\block\tile\Bell::TAG_RINGING = "Ringing" |
◆ TAG_TICKS
const pocketmine\block\tile\Bell::TAG_TICKS = "Ticks" |
◆ TAG_X
const pocketmine\block\tile\Tile::TAG_X = "x" |
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◆ TAG_Y
const pocketmine\block\tile\Tile::TAG_Y = "y" |
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◆ TAG_Z
const pocketmine\block\tile\Tile::TAG_Z = "z" |
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The documentation for this class was generated from the following file: