174    use PermissibleDelegateTrait;
 
  176    private const MOVES_PER_TICK = 2;
 
  177    private const MOVE_BACKLOG_SIZE = 100 * self::MOVES_PER_TICK; 
 
  180    private const MAX_CHAT_CHAR_LENGTH = 512;
 
  186    private const MAX_CHAT_BYTE_LENGTH = self::MAX_CHAT_CHAR_LENGTH * 4;
 
  187    private const MAX_REACH_DISTANCE_CREATIVE = 13;
 
  188    private const MAX_REACH_DISTANCE_SURVIVAL = 7;
 
  189    private const MAX_REACH_DISTANCE_ENTITY_INTERACTION = 8;
 
  191    public const DEFAULT_FLIGHT_SPEED_MULTIPLIER = 0.05;
 
  193    public const TAG_FIRST_PLAYED = 
"firstPlayed"; 
 
  194    public const TAG_LAST_PLAYED = 
"lastPlayed"; 
 
  195    private const TAG_GAME_MODE = 
"playerGameType"; 
 
  196    private const TAG_SPAWN_WORLD = 
"SpawnLevel"; 
 
  197    private const TAG_SPAWN_X = 
"SpawnX"; 
 
  198    private const TAG_SPAWN_Y = 
"SpawnY"; 
 
  199    private const TAG_SPAWN_Z = 
"SpawnZ"; 
 
  200    private const TAG_DEATH_WORLD = 
"DeathLevel"; 
 
  201    private const TAG_DEATH_X = 
"DeathPositionX"; 
 
  202    private const TAG_DEATH_Y = 
"DeathPositionY"; 
 
  203    private const TAG_DEATH_Z = 
"DeathPositionZ"; 
 
  204    public const TAG_LEVEL = 
"Level"; 
 
  205    public const TAG_LAST_KNOWN_XUID = 
"LastKnownXUID"; 
 
  215        $lname = strtolower($name);
 
  216        $len = strlen($name);
 
  217        return $lname !== 
"rcon" && $lname !== 
"console" && $len >= 1 && $len <= 16 && preg_match(
"/[^A-Za-z0-9_ ]/", $name) === 0;
 
 
  222    public bool $spawned = 
false;
 
  224    protected string $username;
 
  225    protected string $displayName;
 
  226    protected string $xuid = 
"";
 
  227    protected bool $authenticated;
 
  230    protected ?Inventory $currentWindow = 
null;
 
  232    protected array $permanentWindows = [];
 
  233    protected PlayerCursorInventory $cursorInventory;
 
  234    protected PlayerCraftingInventory $craftingGrid;
 
  235    protected CreativeInventory $creativeInventory;
 
  237    protected int $messageCounter = 2;
 
  239    protected int $firstPlayed;
 
  240    protected int $lastPlayed;
 
  241    protected GameMode $gamemode;
 
  247    protected array $usedChunks = [];
 
  252    private array $activeChunkGenerationRequests = [];
 
  257    protected array $loadQueue = [];
 
  258    protected int $nextChunkOrderRun = 5;
 
  261    private array $tickingChunks = [];
 
  263    protected int $viewDistance = -1;
 
  264    protected int $spawnThreshold;
 
  265    protected int $spawnChunkLoadCount = 0;
 
  266    protected int $chunksPerTick;
 
  267    protected ChunkSelector $chunkSelector;
 
  268    protected ChunkLoader $chunkLoader;
 
  269    protected ChunkTicker $chunkTicker;
 
  272    protected array $hiddenPlayers = [];
 
  274    protected float $moveRateLimit = 10 * self::MOVES_PER_TICK;
 
  275    protected ?
float $lastMovementProcess = 
null;
 
  277    protected int $inAirTicks = 0;
 
  279    protected float $stepHeight = 0.6;
 
  281    protected ?Vector3 $sleeping = 
null;
 
  282    private ?
Position $spawnPosition = 
null;
 
  284    private bool $respawnLocked = 
false;
 
  286    private ?
Position $deathPosition = 
null;
 
  289    protected bool $autoJump = 
true;
 
  290    protected bool $allowFlight = 
false;
 
  291    protected bool $blockCollision = 
true;
 
  292    protected bool $flying = 
false;
 
  294    protected float $flightSpeedMultiplier = self::DEFAULT_FLIGHT_SPEED_MULTIPLIER;
 
  297    protected ?
int $lineHeight = 
null;
 
  298    protected string $locale = 
"en_US";
 
  300    protected int $startAction = -1;
 
  306    protected array $usedItemsCooldown = [];
 
  308    private int $lastEmoteTick = 0;
 
  310    protected int $formIdCounter = 0;
 
  312    protected array $forms = [];
 
  314    protected \Logger $logger;
 
  319        $username = TextFormat::clean($playerInfo->getUsername());
 
  320        $this->logger = new \PrefixedLogger($server->getLogger(), 
"Player: $username");
 
  323        $this->networkSession = $session;
 
  324        $this->playerInfo = $playerInfo;
 
  325        $this->authenticated = $authenticated;
 
  327        $this->username = $username;
 
  328        $this->displayName = $this->username;
 
  329        $this->locale = $this->playerInfo->getLocale();
 
  331        $this->uuid = $this->playerInfo->getUuid();
 
  332        $this->xuid = $this->playerInfo instanceof 
XboxLivePlayerInfo ? $this->playerInfo->getXuid() : 
"";
 
  334        $this->creativeInventory = CreativeInventory::getInstance();
 
  336        $rootPermissions = [DefaultPermissions::ROOT_USER => 
true];
 
  337        if($this->
server->isOp($this->username)){
 
  338            $rootPermissions[DefaultPermissions::ROOT_OPERATOR] = 
true;
 
  341        $this->chunksPerTick = $this->
server->getConfigGroup()->getPropertyInt(YmlServerProperties::CHUNK_SENDING_PER_TICK, 4);
 
  342        $this->spawnThreshold = (int) (($this->
server->getConfigGroup()->getPropertyInt(YmlServerProperties::CHUNK_SENDING_SPAWN_RADIUS, 4) ** 2) * M_PI);
 
  345        $this->chunkLoader = 
new class implements 
ChunkLoader{};
 
  347        $world = $spawnLocation->
getWorld();
 
  349        $xSpawnChunk = $spawnLocation->getFloorX() >> Chunk::COORD_BIT_SIZE;
 
  350        $zSpawnChunk = $spawnLocation->getFloorZ() >> Chunk::COORD_BIT_SIZE;
 
  351        $world->registerChunkLoader($this->chunkLoader, $xSpawnChunk, $zSpawnChunk, 
true);
 
  352        $world->registerChunkListener($this, $xSpawnChunk, $zSpawnChunk);
 
  353        $this->usedChunks[World::chunkHash($xSpawnChunk, $zSpawnChunk)] = UsedChunkStatus::NEEDED;
 
  355        parent::__construct($spawnLocation, $this->playerInfo->getSkin(), $namedtag);
 
  359        $this->setNameTag($this->username);
 
 
  362    private function callDummyItemHeldEvent() : void{
 
  363        $slot = $this->inventory->getHeldItemIndex();
 
  372    protected function initEntity(
CompoundTag $nbt) : void{
 
  373        parent::initEntity($nbt);
 
  374        $this->addDefaultWindows();
 
  376        $this->inventory->getListeners()->add(
new CallbackInventoryListener(
 
  377            function(Inventory $unused, 
int $slot) : 
void{
 
  378                if($slot === $this->inventory->getHeldItemIndex()){
 
  379                    $this->setUsingItem(
false);
 
  381                    $this->callDummyItemHeldEvent();
 
  385                $this->setUsingItem(
false);
 
  386                $this->callDummyItemHeldEvent();
 
  390        $this->firstPlayed = $nbt->getLong(self::TAG_FIRST_PLAYED, $now = (
int) (microtime(
true) * 1000));
 
  391        $this->lastPlayed = $nbt->getLong(self::TAG_LAST_PLAYED, $now);
 
  393        if(!$this->
server->getForceGamemode() && ($gameModeTag = $nbt->
getTag(self::TAG_GAME_MODE)) instanceof IntTag){
 
  394            $this->internalSetGameMode(GameModeIdMap::getInstance()->fromId($gameModeTag->getValue()) ?? GameMode::SURVIVAL); 
 
  396            $this->internalSetGameMode($this->
server->getGamemode());
 
  399        $this->keepMovement = 
true;
 
  401        $this->setNameTagVisible();
 
  402        $this->setNameTagAlwaysVisible();
 
  403        $this->setCanClimb();
 
  405        if(($world = $this->
server->getWorldManager()->getWorldByName($nbt->getString(self::TAG_SPAWN_WORLD, 
""))) instanceof World){
 
  406            $this->spawnPosition = 
new Position($nbt->getInt(self::TAG_SPAWN_X), $nbt->getInt(self::TAG_SPAWN_Y), $nbt->getInt(self::TAG_SPAWN_Z), $world);
 
  408        if(($world = $this->
server->getWorldManager()->getWorldByName($nbt->getString(self::TAG_DEATH_WORLD, 
""))) instanceof World){
 
  409            $this->deathPosition = 
new Position($nbt->getInt(self::TAG_DEATH_X), $nbt->getInt(self::TAG_DEATH_Y), $nbt->getInt(self::TAG_DEATH_Z), $world);
 
  413    public function getLeaveMessage() : Translatable|string{
 
  415            return KnownTranslationFactory::multiplayer_player_left($this->getDisplayName())->prefix(TextFormat::YELLOW);
 
  421    public function isAuthenticated() : bool{
 
  422        return $this->authenticated;
 
  447        return parent::getUniqueId();
 
 
  454        return $this->firstPlayed;
 
 
  461        return $this->lastPlayed;
 
 
  464    public function hasPlayedBefore() : bool{
 
  465        return $this->lastPlayed - $this->firstPlayed > 1; 
 
  478        if($this->allowFlight !== $value){
 
  479            $this->allowFlight = $value;
 
  480            $this->getNetworkSession()->syncAbilities($this);
 
 
  491        return $this->allowFlight;
 
 
  503        if($this->blockCollision !== $value){
 
  504            $this->blockCollision = $value;
 
  505            $this->getNetworkSession()->syncAbilities($this);
 
 
  514        return $this->blockCollision;
 
 
  517    public function setFlying(
bool $value) : void{
 
  518        if($this->flying !== $value){
 
  519            $this->flying = $value;
 
  520            $this->resetFallDistance();
 
  521            $this->getNetworkSession()->syncAbilities($this);
 
  525    public function isFlying() : bool{
 
  526        return $this->flying;
 
  543        if($this->flightSpeedMultiplier !== $flightSpeedMultiplier){
 
  544            $this->flightSpeedMultiplier = $flightSpeedMultiplier;
 
  545            $this->getNetworkSession()->syncAbilities($this);
 
 
  561        return $this->flightSpeedMultiplier;
 
 
  564    public function setAutoJump(
bool $value) : void{
 
  565        if($this->autoJump !== $value){
 
  566            $this->autoJump = $value;
 
  567            $this->getNetworkSession()->syncAdventureSettings();
 
  571    public function hasAutoJump() : bool{
 
  572        return $this->autoJump;
 
  575    public function spawnTo(Player $player) : void{
 
  576        if($this->isAlive() && $player->isAlive() && $player->canSee($this) && !$this->isSpectator()){
 
  577            parent::spawnTo($player);
 
  581    public function getServer() : Server{
 
  586        return $this->lineHeight ?? 7;
 
 
  590        if($height !== null && $height < 1){
 
  591            throw new \InvalidArgumentException(
"Line height must be at least 1");
 
  593        $this->lineHeight = $height;
 
 
  596    public function canSee(
Player $player) : bool{
 
  597        return !isset($this->hiddenPlayers[$player->getUniqueId()->getBytes()]);
 
  600    public function hidePlayer(Player $player) : void{
 
  601        if($player === $this){
 
  604        $this->hiddenPlayers[$player->getUniqueId()->getBytes()] = 
true;
 
  605        $player->despawnFrom($this);
 
  608    public function showPlayer(Player $player) : void{
 
  609        if($player === $this){
 
  612        unset($this->hiddenPlayers[$player->getUniqueId()->getBytes()]);
 
  613        if($player->isOnline()){
 
  614            $player->spawnTo($this);
 
  618    public function canCollideWith(Entity $entity) : bool{
 
  622    public function canBeCollidedWith() : bool{
 
  623        return !$this->isSpectator() && parent::canBeCollidedWith();
 
  626    public function resetFallDistance() : void{
 
  627        parent::resetFallDistance();
 
  628        $this->inAirTicks = 0;
 
  631    public function getViewDistance() : int{
 
  632        return $this->viewDistance;
 
  635    public function setViewDistance(
int $distance) : void{
 
  636        $newViewDistance = $this->
server->getAllowedViewDistance($distance);
 
  638        if($newViewDistance !== $this->viewDistance){
 
  639            $ev = 
new PlayerViewDistanceChangeEvent($this, $this->viewDistance, $newViewDistance);
 
  643        $this->viewDistance = $newViewDistance;
 
  645        $this->spawnThreshold = (int) (min($this->viewDistance, $this->
server->getConfigGroup()->getPropertyInt(YmlServerProperties::CHUNK_SENDING_SPAWN_RADIUS, 4)) ** 2 * M_PI);
 
  647        $this->nextChunkOrderRun = 0;
 
  649        $this->getNetworkSession()->syncViewAreaRadius($this->viewDistance);
 
  651        $this->logger->debug(
"Setting view distance to " . $this->viewDistance . 
" (requested " . $distance . 
")");
 
  654    public function isOnline() : bool{
 
  655        return $this->isConnected();
 
  658    public function isConnected() : bool{
 
  659        return $this->networkSession !== null && $this->networkSession->isConnected();
 
  662    public function getNetworkSession() : NetworkSession{
 
  663        if($this->networkSession === null){
 
  664            throw new \LogicException(
"Player is not connected");
 
  666        return $this->networkSession;
 
  673        return $this->username;
 
 
  680        return $this->displayName;
 
 
  683    public function setDisplayName(
string $name) : void{
 
  687        $this->displayName = $ev->getNewName();
 
  698        return $this->locale;
 
 
  701    public function getLanguage() : 
Language{
 
  702        return $this->
server->getLanguage();
 
  709    public function changeSkin(
Skin $skin, 
string $newSkinName, 
string $oldSkinName) : bool{
 
  713        if($ev->isCancelled()){
 
  714            $this->sendSkin([$this]);
 
  718        $this->setSkin($ev->getNewSkin());
 
  719        $this->sendSkin($this->server->getOnlinePlayers());
 
 
  728    public function sendSkin(?array $targets = 
null) : void{
 
  729        parent::sendSkin($targets ?? $this->
server->getOnlinePlayers());
 
 
  736        return $this->startAction > -1;
 
 
  739    public function setUsingItem(
bool $value) : void{
 
  740        $this->startAction = $value ? $this->
server->getTick() : -1;
 
  741        $this->networkPropertiesDirty = 
true;
 
  749        return $this->startAction === -1 ? -1 : ($this->
server->getTick() - $this->startAction);
 
 
  756        $this->checkItemCooldowns();
 
  757        return $this->usedItemsCooldown[$item->
getCooldownTag() ?? $item->getStateId()] ?? 0;
 
 
  764        $this->checkItemCooldowns();
 
  765        return isset($this->usedItemsCooldown[$item->
getCooldownTag() ?? $item->getStateId()]);
 
 
  772        $ticks = $ticks ?? $item->getCooldownTicks();
 
  774            $this->usedItemsCooldown[$item->
getCooldownTag() ?? $item->getStateId()] = $this->
server->getTick() + $ticks;
 
  775            $this->getNetworkSession()->onItemCooldownChanged($item, $ticks);
 
 
  779    protected function checkItemCooldowns() : void{
 
  780        $serverTick = $this->
server->getTick();
 
  781        foreach($this->usedItemsCooldown as $itemId => $cooldownUntil){
 
  782            if($cooldownUntil <= $serverTick){
 
  783                unset($this->usedItemsCooldown[$itemId]);
 
  788    protected function setPosition(Vector3 $pos) : bool{
 
  789        $oldWorld = $this->location->isValid() ? $this->location->getWorld() : null;
 
  790        if(parent::setPosition($pos)){
 
  791            $newWorld = $this->getWorld();
 
  792            if($oldWorld !== $newWorld){
 
  793                if($oldWorld !== 
null){
 
  794                    foreach($this->usedChunks as $index => $status){
 
  795                        World::getXZ($index, $X, $Z);
 
  796                        $this->unloadChunk($X, $Z, $oldWorld);
 
  800                $this->usedChunks = [];
 
  801                $this->loadQueue = [];
 
  802                $this->getNetworkSession()->onEnterWorld();
 
  811    protected function unloadChunk(
int $x, 
int $z, ?World $world = 
null) : void{
 
  812        $world = $world ?? $this->getWorld();
 
  813        $index = World::chunkHash($x, $z);
 
  814        if(isset($this->usedChunks[$index])){
 
  815            foreach($world->getChunkEntities($x, $z) as $entity){
 
  816                if($entity !== $this){
 
  817                    $entity->despawnFrom($this);
 
  820            $this->getNetworkSession()->stopUsingChunk($x, $z);
 
  821            unset($this->usedChunks[$index]);
 
  822            unset($this->activeChunkGenerationRequests[$index]);
 
  824        $world->unregisterChunkLoader($this->chunkLoader, $x, $z);
 
  825        $world->unregisterChunkListener($this, $x, $z);
 
  826        unset($this->loadQueue[$index]);
 
  827        $world->unregisterTickingChunk($this->chunkTicker, $x, $z);
 
  828        unset($this->tickingChunks[$index]);
 
  831    protected function spawnEntitiesOnAllChunks() : void{
 
  832        foreach($this->usedChunks as $chunkHash => $status){
 
  833            if($status === UsedChunkStatus::SENT){
 
  834                World::getXZ($chunkHash, $chunkX, $chunkZ);
 
  835                $this->spawnEntitiesOnChunk($chunkX, $chunkZ);
 
  840    protected function spawnEntitiesOnChunk(
int $chunkX, 
int $chunkZ) : void{
 
  841        foreach($this->getWorld()->getChunkEntities($chunkX, $chunkZ) as $entity){
 
  842            if($entity !== $this && !$entity->isFlaggedForDespawn()){
 
  843                $entity->spawnTo($this);
 
  853        if(!$this->isConnected()){
 
  857        Timings::$playerChunkSend->startTiming();
 
  860        $world = $this->getWorld();
 
  862        $limit = $this->chunksPerTick - count($this->activeChunkGenerationRequests);
 
  863        foreach($this->loadQueue as $index => $distance){
 
  864            if($count >= $limit){
 
  870            World::getXZ($index, $X, $Z);
 
  874            $this->usedChunks[$index] = UsedChunkStatus::REQUESTED_GENERATION;
 
  875            $this->activeChunkGenerationRequests[$index] = 
true;
 
  876            unset($this->loadQueue[$index]);
 
  877            $world->registerChunkLoader($this->chunkLoader, $X, $Z, 
true);
 
  878            $world->registerChunkListener($this, $X, $Z);
 
  879            if(isset($this->tickingChunks[$index])){
 
  880                $world->registerTickingChunk($this->chunkTicker, $X, $Z);
 
  883            $world->requestChunkPopulation($X, $Z, $this->chunkLoader)->onCompletion(
 
  884                function() use ($X, $Z, $index, $world) : 
void{
 
  885                    if(!$this->isConnected() || !isset($this->usedChunks[$index]) || $world !== $this->getWorld()){
 
  888                    if($this->usedChunks[$index] !== UsedChunkStatus::REQUESTED_GENERATION){
 
  894                    unset($this->activeChunkGenerationRequests[$index]);
 
  895                    $this->usedChunks[$index] = UsedChunkStatus::REQUESTED_SENDING;
 
  897                    $this->getNetworkSession()->startUsingChunk($X, $Z, 
function() use ($X, $Z, $index) : 
void{
 
  898                        $this->usedChunks[$index] = UsedChunkStatus::SENT;
 
  899                        if($this->spawnChunkLoadCount === -1){
 
  900                            $this->spawnEntitiesOnChunk($X, $Z);
 
  901                        }elseif($this->spawnChunkLoadCount++ === $this->spawnThreshold){
 
  902                            $this->spawnChunkLoadCount = -1;
 
  904                            $this->spawnEntitiesOnAllChunks();
 
  906                            $this->getNetworkSession()->notifyTerrainReady();
 
  908                        (
new PlayerPostChunkSendEvent($this, $X, $Z))->call();
 
  911                static function() : 
void{
 
  917        Timings::$playerChunkSend->stopTiming();
 
 
  920    private function recheckBroadcastPermissions() : void{
 
  922            DefaultPermissionNames::BROADCAST_ADMIN => Server::BROADCAST_CHANNEL_ADMINISTRATIVE,
 
  923            DefaultPermissionNames::BROADCAST_USER => Server::BROADCAST_CHANNEL_USERS
 
  924        ] as $permission => $channel){
 
  925            if($this->hasPermission($permission)){
 
  926                $this->
server->subscribeToBroadcastChannel($channel, $this);
 
  928                $this->
server->unsubscribeFromBroadcastChannel($channel, $this);
 
  941        $this->spawned = 
true;
 
  942        $this->recheckBroadcastPermissions();
 
  943        $this->getPermissionRecalculationCallbacks()->add(
function(array $changedPermissionsOldValues) : 
void{
 
  944            if(isset($changedPermissionsOldValues[Server::BROADCAST_CHANNEL_ADMINISTRATIVE]) || isset($changedPermissionsOldValues[Server::BROADCAST_CHANNEL_USERS])){
 
  945                $this->recheckBroadcastPermissions();
 
  949        $ev = 
new PlayerJoinEvent($this,
 
  950            KnownTranslationFactory::multiplayer_player_joined($this->getDisplayName())->prefix(TextFormat::YELLOW)
 
  953        if($ev->getJoinMessage() !== 
""){
 
  954            $this->server->broadcastMessage($ev->getJoinMessage());
 
  957        $this->noDamageTicks = 60;
 
  961        if($this->getHealth() <= 0){
 
  962            $this->logger->debug(
"Quit while dead, forcing respawn");
 
  963            $this->actuallyRespawn();
 
 
  974    private function updateTickingChunkRegistrations(array $oldTickingChunks, array $newTickingChunks) : void{
 
  975        $world = $this->getWorld();
 
  976        foreach($oldTickingChunks as $hash => $_){
 
  977            if(!isset($newTickingChunks[$hash]) && !isset($this->loadQueue[$hash])){
 
  979                World::getXZ($hash, $tickingChunkX, $tickingChunkZ);
 
  980                $world->unregisterTickingChunk($this->chunkTicker, $tickingChunkX, $tickingChunkZ);
 
  983        foreach($newTickingChunks as $hash => $_){
 
  984            if(!isset($oldTickingChunks[$hash]) && !isset($this->loadQueue[$hash])){
 
  986                World::getXZ($hash, $tickingChunkX, $tickingChunkZ);
 
  987                $world->registerTickingChunk($this->chunkTicker, $tickingChunkX, $tickingChunkZ);
 
  997        if(!$this->isConnected() || $this->viewDistance === -1){
 
 1001        Timings::$playerChunkOrder->startTiming();
 
 1004        $tickingChunks = [];
 
 1005        $unloadChunks = $this->usedChunks;
 
 1007        $world = $this->getWorld();
 
 1008        $tickingChunkRadius = $world->getChunkTickRadius();
 
 1010        foreach($this->chunkSelector->selectChunks(
 
 1011            $this->server->getAllowedViewDistance($this->viewDistance),
 
 1012            $this->location->getFloorX() >> Chunk::COORD_BIT_SIZE,
 
 1013            $this->location->getFloorZ() >> Chunk::COORD_BIT_SIZE
 
 1014        ) as $radius => $hash){
 
 1015            if(!isset($this->usedChunks[$hash]) || $this->usedChunks[$hash] === UsedChunkStatus::NEEDED){
 
 1016                $newOrder[$hash] = 
true;
 
 1018            if($radius < $tickingChunkRadius){
 
 1019                $tickingChunks[$hash] = 
true;
 
 1021            unset($unloadChunks[$hash]);
 
 1024        foreach($unloadChunks as $index => $status){
 
 1025            World::getXZ($index, $X, $Z);
 
 1026            $this->unloadChunk($X, $Z);
 
 1029        $this->loadQueue = $newOrder;
 
 1031        $this->updateTickingChunkRegistrations($this->tickingChunks, $tickingChunks);
 
 1032        $this->tickingChunks = $tickingChunks;
 
 1034        if(count($this->loadQueue) > 0 || count($unloadChunks) > 0){
 
 1035            $this->getNetworkSession()->syncViewAreaCenterPoint($this->location, $this->viewDistance);
 
 1038        Timings::$playerChunkOrder->stopTiming();
 
 
 1046        return isset($this->usedChunks[
World::chunkHash($chunkX, $chunkZ)]);
 
 
 1054        return $this->usedChunks;
 
 
 1061        return $this->usedChunks[
World::chunkHash($chunkX, $chunkZ)] ?? null;
 
 
 1068        $status = $this->usedChunks[
World::chunkHash($chunkX, $chunkZ)] ?? null;
 
 1069        return $status === UsedChunkStatus::SENT;
 
 
 1076        if($this->nextChunkOrderRun !== PHP_INT_MAX && $this->nextChunkOrderRun-- <= 0){
 
 1077            $this->nextChunkOrderRun = PHP_INT_MAX;
 
 1078            $this->orderChunks();
 
 1081        if(count($this->loadQueue) > 0){
 
 1082            $this->requestChunks();
 
 
 1086    public function getDeathPosition() : ?Position{
 
 1087        if($this->deathPosition !== null && !$this->deathPosition->isValid()){
 
 1088            $this->deathPosition = 
null;
 
 1090        return $this->deathPosition;
 
 1098            if($pos instanceof 
Position && $pos->world !== 
null){
 
 1099                $world = $pos->world;
 
 1101                $world = $this->getWorld();
 
 1103            $this->deathPosition = 
new Position($pos->x, $pos->y, $pos->z, $world);
 
 1105            $this->deathPosition = 
null;
 
 1107        $this->networkPropertiesDirty = 
true;
 
 
 1114        if($this->hasValidCustomSpawn()){
 
 1115            return $this->spawnPosition;
 
 1117            $world = $this->
server->getWorldManager()->getDefaultWorld();
 
 1119            return $world->getSpawnLocation();
 
 
 1123    public function hasValidCustomSpawn() : bool{
 
 1124        return $this->spawnPosition !== null && $this->spawnPosition->isValid();
 
 1136                $world = $this->getWorld();
 
 1138                $world = $pos->getWorld();
 
 1140            $this->spawnPosition = 
new Position($pos->x, $pos->y, $pos->z, $world);
 
 1142            $this->spawnPosition = 
null;
 
 1144        $this->getNetworkSession()->syncPlayerSpawnPoint($this->getSpawn());
 
 
 1147    public function isSleeping() : bool{
 
 1148        return $this->sleeping !== null;
 
 1151    public function sleepOn(Vector3 $pos) : bool{
 
 1152        $pos = $pos->floor();
 
 1153        $b = $this->getWorld()->getBlock($pos);
 
 1155        $ev = 
new PlayerBedEnterEvent($this, $b);
 
 1157        if($ev->isCancelled()){
 
 1161        if($b instanceof Bed){
 
 1163            $this->getWorld()->setBlock($pos, $b);
 
 1166        $this->sleeping = $pos;
 
 1167        $this->networkPropertiesDirty = 
true;
 
 1169        $this->setSpawn($pos);
 
 1171        $this->getWorld()->setSleepTicks(60);
 
 1176    public function stopSleep() : void{
 
 1177        if($this->sleeping instanceof Vector3){
 
 1178            $b = $this->getWorld()->getBlock($this->sleeping);
 
 1179            if($b instanceof Bed){
 
 1180                $b->setOccupied(
false);
 
 1181                $this->getWorld()->setBlock($this->sleeping, $b);
 
 1183            (
new PlayerBedLeaveEvent($this, $b))->call();
 
 1185            $this->sleeping = 
null;
 
 1186            $this->networkPropertiesDirty = 
true;
 
 1188            $this->getWorld()->setSleepTicks(0);
 
 1190            $this->getNetworkSession()->sendDataPacket(AnimatePacket::create($this->getId(), AnimatePacket::ACTION_STOP_SLEEP));
 
 1194    public function getGamemode() : GameMode{
 
 1195        return $this->gamemode;
 
 1198    protected function internalSetGameMode(GameMode $gameMode) : void{
 
 1199        $this->gamemode = $gameMode;
 
 1201        $this->allowFlight = $this->gamemode === GameMode::CREATIVE;
 
 1202        $this->hungerManager->setEnabled($this->isSurvival());
 
 1204        if($this->isSpectator()){
 
 1205            $this->setFlying(
true);
 
 1206            $this->setHasBlockCollision(
false);
 
 1208            $this->onGround = 
false;
 
 1212            $this->sendPosition($this->location, 
null, 
null, MovePlayerPacket::MODE_TELEPORT);
 
 1214            if($this->isSurvival()){
 
 1215                $this->setFlying(
false);
 
 1217            $this->setHasBlockCollision(
true);
 
 1218            $this->setSilent(
false);
 
 1219            $this->checkGroundState(0, 0, 0, 0, 0, 0);
 
 1227        if($this->gamemode === $gm){
 
 1233        if($ev->isCancelled()){
 
 1237        $this->internalSetGameMode($gm);
 
 1239        if($this->isSpectator()){
 
 1240            $this->despawnFromAll();
 
 1242            $this->spawnToAll();
 
 1245        $this->getNetworkSession()->syncGameMode($this->gamemode);
 
 
 1256        return $this->gamemode === GameMode::SURVIVAL || (!$literal && $this->gamemode === GameMode::ADVENTURE);
 
 
 1266        return $this->gamemode === GameMode::CREATIVE || (!$literal && $this->gamemode === GameMode::SPECTATOR);
 
 
 1276        return $this->gamemode === GameMode::ADVENTURE || (!$literal && $this->gamemode === GameMode::SPECTATOR);
 
 
 1279    public function isSpectator() : bool{
 
 1280        return $this->gamemode === GameMode::SPECTATOR;
 
 1287        return $this->gamemode !== GameMode::CREATIVE;
 
 
 1291        if($this->hasFiniteResources()){
 
 1292            return parent::getDrops();
 
 
 1299        if($this->hasFiniteResources()){
 
 1300            return parent::getXpDropAmount();
 
 
 1306    protected function checkGroundState(
float $wantedX, 
float $wantedY, 
float $wantedZ, 
float $dx, 
float $dy, 
float $dz) : void{
 
 1307        if(!$this->blockCollision){
 
 1308            $this->onGround = 
false;
 
 1310            $bb = clone $this->boundingBox;
 
 1311            $bb->minY = $this->location->y - 0.2;
 
 1312            $bb->maxY = $this->location->y + 0.2;
 
 1316            $bb = $bb->addCoord(-$dx, -$dy, -$dz);
 
 1318            $this->onGround = $this->isCollided = count($this->getWorld()->getCollisionBlocks($bb, 
true)) > 0;
 
 1326    protected function checkNearEntities() : void{
 
 1327        foreach($this->getWorld()->getNearbyEntities($this->boundingBox->expandedCopy(1, 0.5, 1), $this) as $entity){
 
 1328            $entity->scheduleUpdate();
 
 1330            if(!$entity->isAlive() || $entity->isFlaggedForDespawn()){
 
 1334            $entity->onCollideWithPlayer($this);
 
 1338    public function getInAirTicks() : int{
 
 1339        return $this->inAirTicks;
 
 1351        Timings::$playerMove->startTiming();
 
 1353            $this->actuallyHandleMovement($newPos);
 
 1355            Timings::$playerMove->stopTiming();
 
 
 1359    private function actuallyHandleMovement(Vector3 $newPos) : void{
 
 1360        $this->moveRateLimit--;
 
 1361        if($this->moveRateLimit < 0){
 
 1365        $oldPos = $this->location;
 
 1366        $distanceSquared = $newPos->distanceSquared($oldPos);
 
 1370        if($distanceSquared > 225){ 
 
 1382            $this->logger->debug(
"Moved too fast (" . sqrt($distanceSquared) . 
" blocks in 1 movement), reverting movement");
 
 1383            $this->logger->debug(
"Old position: " . $oldPos->asVector3() . 
", new position: " . $newPos);
 
 1385        }elseif(!$this->getWorld()->isInLoadedTerrain($newPos)){
 
 1387            $this->nextChunkOrderRun = 0;
 
 1390        if(!$revert && $distanceSquared !== 0.0){
 
 1391            $dx = $newPos->x - $oldPos->x;
 
 1392            $dy = $newPos->y - $oldPos->y;
 
 1393            $dz = $newPos->z - $oldPos->z;
 
 1395            $this->move($dx, $dy, $dz);
 
 1399            $this->revertMovement($oldPos);
 
 1407        $now = microtime(true);
 
 1408        $multiplier = $this->lastMovementProcess !== 
null ? ($now - $this->lastMovementProcess) * 20 : 1;
 
 1409        $exceededRateLimit = $this->moveRateLimit < 0;
 
 1410        $this->moveRateLimit = min(self::MOVE_BACKLOG_SIZE, max(0, $this->moveRateLimit) + self::MOVES_PER_TICK * $multiplier);
 
 1411        $this->lastMovementProcess = $now;
 
 1413        $from = clone $this->lastLocation;
 
 1414        $to = clone $this->location;
 
 1416        $delta = $to->distanceSquared($from);
 
 1417        $deltaAngle = abs($this->lastLocation->yaw - $to->yaw) + abs($this->lastLocation->pitch - $to->pitch);
 
 1419        if($delta > 0.0001 || $deltaAngle > 1.0){
 
 1420            if(PlayerMoveEvent::hasHandlers()){
 
 1425                if($ev->isCancelled()){
 
 1426                    $this->revertMovement($from);
 
 1430                if($to->distanceSquared($ev->getTo()) > 0.01){ 
 
 1431                    $this->teleport($ev->getTo());
 
 1436            $this->lastLocation = $to;
 
 1437            $this->broadcastMovement();
 
 1439            $horizontalDistanceTravelled = sqrt((($from->x - $to->x) ** 2) + (($from->z - $to->z) ** 2));
 
 1440            if($horizontalDistanceTravelled > 0){
 
 1442                if($this->isSprinting()){
 
 1443                    $this->hungerManager->exhaust(0.01 * $horizontalDistanceTravelled, PlayerExhaustEvent::CAUSE_SPRINTING);
 
 1445                    $this->hungerManager->exhaust(0.0, PlayerExhaustEvent::CAUSE_WALKING);
 
 1448                if($this->nextChunkOrderRun > 20){
 
 1449                    $this->nextChunkOrderRun = 20;
 
 1454        if($exceededRateLimit){ 
 
 1455            $this->logger->debug(
"Exceeded movement rate limit, forcing to last accepted position");
 
 1456            $this->sendPosition($this->location, $this->location->getYaw(), $this->location->getPitch(), MovePlayerPacket::MODE_RESET);
 
 
 1460    protected function revertMovement(Location $from) : void{
 
 1461        $this->setPosition($from);
 
 1462        $this->sendPosition($from, $from->yaw, $from->pitch, MovePlayerPacket::MODE_RESET);
 
 1465    protected function calculateFallDamage(
float $fallDistance) : float{
 
 1466        return $this->flying ? 0 : parent::calculateFallDamage($fallDistance);
 
 1474    public function setMotion(
Vector3 $motion) : bool{
 
 1475        if(parent::setMotion($motion)){
 
 1476            $this->broadcastMotion();
 
 1477            $this->getNetworkSession()->sendDataPacket(SetActorMotionPacket::create($this->
id, $motion, tick: 0));
 
 1484    protected function updateMovement(
bool $teleport = 
false) : void{
 
 1488    protected function tryChangeMovement() : void{
 
 1492    public function onUpdate(int $currentTick) : bool{
 
 1493        $tickDiff = $currentTick - $this->lastUpdate;
 
 1499        $this->messageCounter = 2;
 
 1501        $this->lastUpdate = $currentTick;
 
 1503        if($this->justCreated){
 
 1504            $this->onFirstUpdate($currentTick);
 
 1507        if(!$this->isAlive() && $this->spawned){
 
 1508            $this->onDeathUpdate($tickDiff);
 
 1512        $this->timings->startTiming();
 
 1515            Timings::$playerMove->startTiming();
 
 1516            $this->processMostRecentMovements();
 
 1517            $this->motion = Vector3::zero(); 
 
 1518            if($this->onGround){
 
 1519                $this->inAirTicks = 0;
 
 1521                $this->inAirTicks += $tickDiff;
 
 1523            Timings::$playerMove->stopTiming();
 
 1525            Timings::$entityBaseTick->startTiming();
 
 1526            $this->entityBaseTick($tickDiff);
 
 1527            Timings::$entityBaseTick->stopTiming();
 
 1529            if($this->isCreative() && $this->fireTicks > 1){
 
 1530                $this->fireTicks = 1;
 
 1533            if(!$this->isSpectator() && $this->isAlive()){
 
 1534                Timings::$playerCheckNearEntities->startTiming();
 
 1535                $this->checkNearEntities();
 
 1536                Timings::$playerCheckNearEntities->stopTiming();
 
 1539            if($this->blockBreakHandler !== 
null && !$this->blockBreakHandler->update()){
 
 1540                $this->blockBreakHandler = 
null;
 
 1544        $this->timings->stopTiming();
 
 1550        return $this->isCreative() || parent::canEat();
 
 
 1554        return $this->isCreative() || parent::canBreathe();
 
 
 1563        $eyePos = $this->getEyePos();
 
 1564        if($eyePos->distanceSquared($pos) > $maxDistance ** 2){
 
 1568        $dV = $this->getDirectionVector();
 
 1569        $eyeDot = $dV->dot($eyePos);
 
 1570        $targetDot = $dV->dot($pos);
 
 1571        return ($targetDot - $eyeDot) >= -$maxDiff;
 
 
 1578    public function chat(
string $message) : bool{
 
 1579        $this->removeCurrentWindow();
 
 1581        if($this->messageCounter <= 0){
 
 1587        $maxTotalLength = $this->messageCounter * (self::MAX_CHAT_BYTE_LENGTH + 1);
 
 1588        if(strlen($message) > $maxTotalLength){
 
 1592        $message = TextFormat::clean($message, 
false);
 
 1593        foreach(explode(
"\n", $message, $this->messageCounter + 1) as $messagePart){
 
 1594            if(trim($messagePart) !== 
"" && strlen($messagePart) <= self::MAX_CHAT_BYTE_LENGTH && mb_strlen($messagePart, 
'UTF-8') <= self::MAX_CHAT_CHAR_LENGTH && $this->messageCounter-- > 0){
 
 1595                if(str_starts_with($messagePart, 
'./')){
 
 1596                    $messagePart = substr($messagePart, 1);
 
 1599                if(str_starts_with($messagePart, 
"/")){
 
 1600                    Timings::$playerCommand->startTiming();
 
 1601                    $this->server->dispatchCommand($this, substr($messagePart, 1));
 
 1602                    Timings::$playerCommand->stopTiming();
 
 1604                    $ev = 
new PlayerChatEvent($this, $messagePart, $this->
server->getBroadcastChannelSubscribers(Server::BROADCAST_CHANNEL_USERS), 
new StandardChatFormatter());
 
 1606                    if(!$ev->isCancelled()){
 
 1607                        $this->
server->broadcastMessage($ev->getFormatter()->format($ev->getPlayer()->getDisplayName(), $ev->getMessage()), $ev->getRecipients());
 
 
 1616    public function selectHotbarSlot(
int $hotbarSlot) : bool{
 
 1617        if(!$this->inventory->isHotbarSlot($hotbarSlot)){ 
 
 1620        if($hotbarSlot === $this->inventory->getHeldItemIndex()){
 
 1624        $ev = 
new PlayerItemHeldEvent($this, $this->inventory->getItem($hotbarSlot), $hotbarSlot);
 
 1626        if($ev->isCancelled()){
 
 1630        $this->inventory->setHeldItemIndex($hotbarSlot);
 
 1631        $this->setUsingItem(
false);
 
 1639    private function returnItemsFromAction(Item $oldHeldItem, Item $newHeldItem, array $extraReturnedItems) : void{
 
 1640        $heldItemChanged = false;
 
 1642        if(!$newHeldItem->equalsExact($oldHeldItem) && $oldHeldItem->equalsExact($this->inventory->getItemInHand())){
 
 1645            $newReplica = clone $oldHeldItem;
 
 1646            $newReplica->setCount($newHeldItem->getCount());
 
 1647            if($newReplica instanceof Durable && $newHeldItem instanceof Durable){
 
 1648                $newDamage = $newHeldItem->getDamage();
 
 1649                if($newDamage >= 0 && $newDamage <= $newReplica->getMaxDurability()){
 
 1650                    $newReplica->setDamage($newDamage);
 
 1653            $damagedOrDeducted = $newReplica->equalsExact($newHeldItem);
 
 1655            if(!$damagedOrDeducted || $this->hasFiniteResources()){
 
 1656                if($newHeldItem instanceof Durable && $newHeldItem->isBroken()){
 
 1657                    $this->broadcastSound(
new ItemBreakSound());
 
 1659                $this->inventory->setItemInHand($newHeldItem);
 
 1660                $heldItemChanged = 
true;
 
 1664        if(!$heldItemChanged){
 
 1665            $newHeldItem = $oldHeldItem;
 
 1668        if($heldItemChanged && count($extraReturnedItems) > 0 && $newHeldItem->isNull()){
 
 1669            $this->inventory->setItemInHand(array_shift($extraReturnedItems));
 
 1671        foreach($this->inventory->addItem(...$extraReturnedItems) as $drop){
 
 1673            $ev = 
new PlayerDropItemEvent($this, $drop);
 
 1674            if($this->isSpectator()){
 
 1678            if(!$ev->isCancelled()){
 
 1679                $this->dropItem($drop);
 
 1690        $directionVector = $this->getDirectionVector();
 
 1691        $item = $this->inventory->getItemInHand();
 
 1692        $oldItem = clone $item;
 
 1695        if($this->hasItemCooldown($item) || $this->isSpectator()){
 
 1701        if($ev->isCancelled()){
 
 1705        $returnedItems = [];
 
 1706        $result = $item->onClickAir($this, $directionVector, $returnedItems);
 
 1707        if($result === ItemUseResult::FAIL){
 
 1711        $this->resetItemCooldown($oldItem);
 
 1712        $this->returnItemsFromAction($oldItem, $item, $returnedItems);
 
 1714        $this->setUsingItem($item instanceof Releasable && $item->canStartUsingItem($this));
 
 
 1725        $slot = $this->inventory->getItemInHand();
 
 1727            $oldItem = clone $slot;
 
 1730            if($this->hasItemCooldown($slot)){
 
 1735            if($ev->isCancelled() || !$this->consumeObject($slot)){
 
 1739            $this->setUsingItem(
false);
 
 1740            $this->resetItemCooldown($oldItem);
 
 1743            $this->returnItemsFromAction($oldItem, $slot, [$slot->getResidue()]);
 
 
 1758            $item = $this->inventory->getItemInHand();
 
 1759            if(!$this->isUsingItem() || $this->hasItemCooldown($item)){
 
 1763            $oldItem = clone $item;
 
 1765            $returnedItems = [];
 
 1766            $result = $item->onReleaseUsing($this, $returnedItems);
 
 1767            if($result === ItemUseResult::SUCCESS){
 
 1768                $this->resetItemCooldown($oldItem);
 
 1769                $this->returnItemsFromAction($oldItem, $item, $returnedItems);
 
 1775            $this->setUsingItem(
false);
 
 
 1779    public function pickBlock(Vector3 $pos, 
bool $addTileNBT) : bool{
 
 1780        $block = $this->getWorld()->getBlock($pos);
 
 1781        if($block instanceof UnknownBlock){
 
 1785        $item = $block->getPickedItem($addTileNBT);
 
 1787        $ev = 
new PlayerBlockPickEvent($this, $block, $item);
 
 1788        $existingSlot = $this->inventory->first($item);
 
 1789        if($existingSlot === -1 && $this->hasFiniteResources()){
 
 1794        if(!$ev->isCancelled()){
 
 1795            $this->equipOrAddPickedItem($existingSlot, $item);
 
 1801    public function pickEntity(
int $entityId) : bool{
 
 1802        $entity = $this->getWorld()->getEntity($entityId);
 
 1803        if($entity === 
null){
 
 1807        $item = $entity->getPickedItem();
 
 1812        $ev = 
new PlayerEntityPickEvent($this, $entity, $item);
 
 1813        $existingSlot = $this->inventory->first($item);
 
 1814        if($existingSlot === -1 && ($this->hasFiniteResources() || $this->isSpectator())){
 
 1819        if(!$ev->isCancelled()){
 
 1820            $this->equipOrAddPickedItem($existingSlot, $item);
 
 1826    private function equipOrAddPickedItem(
int $existingSlot, Item $item) : void{
 
 1827        if($existingSlot !== -1){
 
 1828            if($existingSlot < $this->inventory->getHotbarSize()){
 
 1829                $this->inventory->setHeldItemIndex($existingSlot);
 
 1831                $this->inventory->swap($this->inventory->getHeldItemIndex(), $existingSlot);
 
 1834            $firstEmpty = $this->inventory->firstEmpty();
 
 1835            if($firstEmpty === -1){ 
 
 1836                $this->inventory->setItemInHand($item);
 
 1837            }elseif($firstEmpty < $this->inventory->getHotbarSize()){
 
 1838                $this->inventory->setItem($firstEmpty, $item);
 
 1839                $this->inventory->setHeldItemIndex($firstEmpty);
 
 1841                $this->inventory->swap($this->inventory->getHeldItemIndex(), $firstEmpty);
 
 1842                $this->inventory->setItemInHand($item);
 
 1853        if($pos->distanceSquared($this->location) > 10000){
 
 1857        $target = $this->getWorld()->getBlock($pos);
 
 1859        $ev = 
new PlayerInteractEvent($this, $this->inventory->getItemInHand(), $target, 
null, $face, PlayerInteractEvent::LEFT_CLICK_BLOCK);
 
 1860        if($this->isSpectator()){
 
 1864        if($ev->isCancelled()){
 
 1867        $this->broadcastAnimation(
new ArmSwingAnimation($this), $this->getViewers());
 
 1868        if($target->onAttack($this->inventory->getItemInHand(), $face, $this)){
 
 1872        $block = $target->getSide($face);
 
 1873        if($block->hasTypeTag(BlockTypeTags::FIRE)){
 
 1874            $this->getWorld()->setBlock($block->getPosition(), VanillaBlocks::AIR());
 
 1875            $this->getWorld()->addSound($block->getPosition()->add(0.5, 0.5, 0.5), 
new FireExtinguishSound());
 
 1879        if(!$this->isCreative() && !$target->getBreakInfo()->breaksInstantly()){
 
 1880            $this->blockBreakHandler = 
new SurvivalBlockBreakHandler($this, $pos, $target, $face, 16);
 
 
 1886    public function continueBreakBlock(Vector3 $pos, 
int $face) : void{
 
 1887        if($this->blockBreakHandler !== null && $this->blockBreakHandler->getBlockPos()->distanceSquared($pos) < 0.0001){
 
 1888            $this->blockBreakHandler->setTargetedFace($face);
 
 1892    public function stopBreakBlock(Vector3 $pos) : void{
 
 1893        if($this->blockBreakHandler !== null && $this->blockBreakHandler->getBlockPos()->distanceSquared($pos) < 0.0001){
 
 1894            $this->blockBreakHandler = 
null;
 
 1904        $this->removeCurrentWindow();
 
 1906        if($this->canInteract($pos->add(0.5, 0.5, 0.5), $this->isCreative() ? self::MAX_REACH_DISTANCE_CREATIVE : self::MAX_REACH_DISTANCE_SURVIVAL)){
 
 1907            $this->broadcastAnimation(new ArmSwingAnimation($this), $this->getViewers());
 
 1908            $this->stopBreakBlock($pos);
 
 1909            $item = $this->inventory->getItemInHand();
 
 1910            $oldItem = clone $item;
 
 1911            $returnedItems = [];
 
 1912            if($this->getWorld()->useBreakOn($pos, $item, $this, true, $returnedItems)){
 
 1913                $this->returnItemsFromAction($oldItem, $item, $returnedItems);
 
 1914                $this->hungerManager->exhaust(0.005, PlayerExhaustEvent::CAUSE_MINING);
 
 1918            $this->logger->debug(
"Cancelled block break at $pos due to not currently being interactable");
 
 
 1930        $this->setUsingItem(false);
 
 1932        if($this->canInteract($pos->add(0.5, 0.5, 0.5), $this->isCreative() ? self::MAX_REACH_DISTANCE_CREATIVE : self::MAX_REACH_DISTANCE_SURVIVAL)){
 
 1933            $this->broadcastAnimation(new ArmSwingAnimation($this), $this->getViewers());
 
 1934            $item = $this->inventory->getItemInHand(); 
 
 1935            $oldItem = clone $item;
 
 1936            $returnedItems = [];
 
 1937            if($this->getWorld()->useItemOn($pos, $item, $face, $clickOffset, $this, true, $returnedItems)){
 
 1938                $this->returnItemsFromAction($oldItem, $item, $returnedItems);
 
 1942            $this->logger->debug(
"Cancelled interaction of block at $pos due to not currently being interactable");
 
 
 1955        if(!$entity->isAlive()){
 
 1959            $this->logger->debug(
"Attempted to attack non-attackable entity " . get_class($entity));
 
 1963        $heldItem = $this->inventory->getItemInHand();
 
 1964        $oldItem = clone $heldItem;
 
 1966        $ev = 
new EntityDamageByEntityEvent($this, $entity, EntityDamageEvent::CAUSE_ENTITY_ATTACK, $heldItem->getAttackPoints());
 
 1967        if(!$this->canInteract($entity->getLocation(), self::MAX_REACH_DISTANCE_ENTITY_INTERACTION)){
 
 1968            $this->logger->debug(
"Cancelled attack of entity " . $entity->getId() . 
" due to not currently being interactable");
 
 1970        }elseif($this->isSpectator() || ($entity instanceof Player && !$this->server->getConfigGroup()->getConfigBool(ServerProperties::PVP))){
 
 1974        $meleeEnchantmentDamage = 0;
 
 1976        $meleeEnchantments = [];
 
 1977        foreach($heldItem->getEnchantments() as $enchantment){
 
 1978            $type = $enchantment->getType();
 
 1979            if($type instanceof MeleeWeaponEnchantment && $type->isApplicableTo($entity)){
 
 1980                $meleeEnchantmentDamage += $type->getDamageBonus($enchantment->getLevel());
 
 1981                $meleeEnchantments[] = $enchantment;
 
 1984        $ev->setModifier($meleeEnchantmentDamage, EntityDamageEvent::MODIFIER_WEAPON_ENCHANTMENTS);
 
 1986        if(!$this->isSprinting() && !$this->isFlying() && $this->fallDistance > 0 && !$this->effectManager->has(VanillaEffects::BLINDNESS()) && !$this->isUnderwater()){
 
 1987            $ev->setModifier($ev->getFinalDamage() / 2, EntityDamageEvent::MODIFIER_CRITICAL);
 
 1990        $entity->attack($ev);
 
 1991        $this->broadcastAnimation(
new ArmSwingAnimation($this), $this->getViewers());
 
 1993        $soundPos = $entity->getPosition()->add(0, $entity->size->getHeight() / 2, 0);
 
 1994        if($ev->isCancelled()){
 
 1995            $this->getWorld()->addSound($soundPos, 
new EntityAttackNoDamageSound());
 
 1998        $this->getWorld()->addSound($soundPos, 
new EntityAttackSound());
 
 2000        if($ev->getModifier(EntityDamageEvent::MODIFIER_CRITICAL) > 0 && $entity instanceof Living){
 
 2001            $entity->broadcastAnimation(
new CriticalHitAnimation($entity));
 
 2004        foreach($meleeEnchantments as $enchantment){
 
 2005            $type = $enchantment->getType();
 
 2006            assert($type instanceof MeleeWeaponEnchantment);
 
 2007            $type->onPostAttack($this, $entity, $enchantment->getLevel());
 
 2010        if($this->isAlive()){
 
 2013            $returnedItems = [];
 
 2014            $heldItem->onAttackEntity($entity, $returnedItems);
 
 2015            $this->returnItemsFromAction($oldItem, $heldItem, $returnedItems);
 
 2017            $this->hungerManager->exhaust(0.1, PlayerExhaustEvent::CAUSE_ATTACK);
 
 
 2030        if(!$ev->isCancelled()){
 
 2031            $this->broadcastSound(new EntityAttackNoDamageSound());
 
 2032            $this->broadcastAnimation(new ArmSwingAnimation($this), $this->getViewers());
 
 
 2042        if(!$this->canInteract($entity->getLocation(), self::MAX_REACH_DISTANCE_ENTITY_INTERACTION)){
 
 2043            $this->logger->debug(
"Cancelled interaction with entity " . $entity->getId() . 
" due to not currently being interactable");
 
 2049        $item = $this->inventory->getItemInHand();
 
 2050        $oldItem = clone $item;
 
 2051        if(!$ev->isCancelled()){
 
 2052            if($item->onInteractEntity($this, $entity, $clickPos)){
 
 2053                if($this->hasFiniteResources() && !$item->equalsExact($oldItem) && $oldItem->equalsExact($this->inventory->getItemInHand())){
 
 2054                    if($item instanceof Durable && $item->isBroken()){
 
 2055                        $this->broadcastSound(new ItemBreakSound());
 
 2057                    $this->inventory->setItemInHand($item);
 
 2060            return $entity->
onInteract($this, $clickPos);
 
 
 2065    public function toggleSprint(
bool $sprint) : bool{
 
 2066        if($sprint === $this->sprinting){
 
 2069        $ev = 
new PlayerToggleSprintEvent($this, $sprint);
 
 2071        if($ev->isCancelled()){
 
 2074        $this->setSprinting($sprint);
 
 2078    public function toggleSneak(
bool $sneak) : bool{
 
 2079        if($sneak === $this->sneaking){
 
 2082        $ev = 
new PlayerToggleSneakEvent($this, $sneak);
 
 2084        if($ev->isCancelled()){
 
 2087        $this->setSneaking($sneak);
 
 2091    public function toggleFlight(
bool $fly) : bool{
 
 2092        if($fly === $this->flying){
 
 2095        $ev = 
new PlayerToggleFlightEvent($this, $fly);
 
 2096        if(!$this->allowFlight){
 
 2100        if($ev->isCancelled()){
 
 2103        $this->setFlying($fly);
 
 2107    public function toggleGlide(
bool $glide) : bool{
 
 2108        if($glide === $this->gliding){
 
 2111        $ev = 
new PlayerToggleGlideEvent($this, $glide);
 
 2113        if($ev->isCancelled()){
 
 2116        $this->setGliding($glide);
 
 2120    public function toggleSwim(
bool $swim) : bool{
 
 2121        if($swim === $this->swimming){
 
 2124        $ev = 
new PlayerToggleSwimEvent($this, $swim);
 
 2126        if($ev->isCancelled()){
 
 2129        $this->setSwimming($swim);
 
 2133    public function emote(
string $emoteId) : void{
 
 2134        $currentTick = $this->
server->getTick();
 
 2135        if($currentTick - $this->lastEmoteTick > 5){
 
 2136            $this->lastEmoteTick = $currentTick;
 
 2137            $event = 
new PlayerEmoteEvent($this, $emoteId);
 
 2139            if(!$event->isCancelled()){
 
 2140                $emoteId = $event->getEmoteId();
 
 2141                parent::emote($emoteId);
 
 2151        $this->getWorld()->dropItem($this->location->add(0, 1.3, 0), $item, $this->getDirectionVector()->multiply(0.4), 40);
 
 
 2161    public function sendTitle(
string $title, 
string $subtitle = 
"", 
int $fadeIn = -1, 
int $stay = -1, 
int $fadeOut = -1) : void{
 
 2162        $this->setTitleDuration($fadeIn, $stay, $fadeOut);
 
 2163        if($subtitle !== 
""){
 
 2164            $this->sendSubTitle($subtitle);
 
 2166        $this->getNetworkSession()->onTitle($title);
 
 
 2173        $this->getNetworkSession()->onSubTitle($subtitle);
 
 
 2180        $this->getNetworkSession()->onActionBar($message);
 
 
 2187        $this->getNetworkSession()->onClearTitle();
 
 
 2194        $this->getNetworkSession()->onResetTitleOptions();
 
 
 2205        if($fadeIn >= 0 && $stay >= 0 && $fadeOut >= 0){
 
 2206            $this->getNetworkSession()->onTitleDuration($fadeIn, $stay, $fadeOut);
 
 
 2214        $this->getNetworkSession()->onChatMessage($message);
 
 
 2217    public function sendJukeboxPopup(
Translatable|
string $message) : void{
 
 2218        $this->getNetworkSession()->onJukeboxPopup($message);
 
 2227        $this->getNetworkSession()->onPopup($message);
 
 
 2230    public function sendTip(
string $message) : void{
 
 2231        $this->getNetworkSession()->onTip($message);
 
 2238        $this->getNetworkSession()->onToastNotification($title, $body);
 
 
 2247        $id = $this->formIdCounter++;
 
 2248        if($this->getNetworkSession()->onFormSent($id, $form)){
 
 2249            $this->forms[$id] = $form;
 
 
 2253    public function onFormSubmit(
int $formId, mixed $responseData) : bool{
 
 2254        if(!isset($this->forms[$formId])){
 
 2255            $this->logger->debug(
"Got unexpected response for form $formId");
 
 2260            $this->forms[$formId]->handleResponse($this, $responseData);
 
 2261        }
catch(FormValidationException $e){
 
 2262            $this->logger->critical(
"Failed to validate form " . get_class($this->forms[$formId]) . 
": " . $e->getMessage());
 
 2263            $this->logger->logException($e);
 
 2265            unset($this->forms[$formId]);
 
 2275        $this->getNetworkSession()->onCloseAllForms();
 
 
 2290        if(!$ev->isCancelled()){
 
 2291            $this->getNetworkSession()->transfer($ev->getAddress(), $ev->getPort(), $ev->getMessage());
 
 
 2306        $ev = new 
PlayerKickEvent($this, $reason, $quitMessage ?? $this->getLeaveMessage(), $disconnectScreenMessage);
 
 2308        if(!$ev->isCancelled()){
 
 2309            $reason = $ev->getDisconnectReason();
 
 2311                $reason = KnownTranslationFactory::disconnectionScreen_noReason();
 
 2313            $disconnectScreenMessage = $ev->getDisconnectScreenMessage() ?? $reason;
 
 2314            if($disconnectScreenMessage === 
""){
 
 2315                $disconnectScreenMessage = KnownTranslationFactory::disconnectionScreen_noReason();
 
 2317            $this->disconnect($reason, $ev->getQuitMessage(), $disconnectScreenMessage);
 
 
 2339        if(!$this->isConnected()){
 
 2343        $this->getNetworkSession()->onPlayerDestroyed($reason, $disconnectScreenMessage ?? $reason);
 
 2344        $this->onPostDisconnect($reason, $quitMessage);
 
 
 2355        if($this->isConnected()){
 
 2356            throw new \LogicException(
"Player is still connected");
 
 2360        $this->server->unsubscribeFromAllBroadcastChannels($this);
 
 2362        $this->removeCurrentWindow();
 
 2364        $ev = 
new PlayerQuitEvent($this, $quitMessage ?? $this->getLeaveMessage(), $reason);
 
 2366        if(($quitMessage = $ev->getQuitMessage()) !== 
""){
 
 2367            $this->server->broadcastMessage($quitMessage);
 
 2371        $this->spawned = 
false;
 
 2374        $this->blockBreakHandler = 
null;
 
 2375        $this->despawnFromAll();
 
 2377        $this->
server->removeOnlinePlayer($this);
 
 2379        foreach($this->
server->getOnlinePlayers() as $player){
 
 2380            if(!$player->canSee($this)){
 
 2381                $player->showPlayer($this);
 
 2384        $this->hiddenPlayers = [];
 
 2386        if($this->location->isValid()){
 
 2387            foreach($this->usedChunks as $index => $status){
 
 2388                World::getXZ($index, $chunkX, $chunkZ);
 
 2389                $this->unloadChunk($chunkX, $chunkZ);
 
 2392        if(count($this->usedChunks) !== 0){
 
 2393            throw new AssumptionFailedError(
"Previous loop should have cleared this array");
 
 2395        $this->loadQueue = [];
 
 2397        $this->removeCurrentWindow();
 
 2398        $this->removePermanentInventories();
 
 2400        $this->perm->getPermissionRecalculationCallbacks()->clear();
 
 2402        $this->flagForDespawn();
 
 2406        $this->disconnect(
"Player destroyed");
 
 2407        $this->cursorInventory->removeAllViewers();
 
 2408        $this->craftingGrid->removeAllViewers();
 
 2409        parent::onDispose();
 
 
 2413        $this->networkSession = null;
 
 2414        unset($this->cursorInventory);
 
 2415        unset($this->craftingGrid);
 
 2416        $this->spawnPosition = 
null;
 
 2417        $this->deathPosition = 
null;
 
 2418        $this->blockBreakHandler = 
null;
 
 2419        parent::destroyCycles();
 
 
 2429    public function __destruct(){
 
 2430        parent::__destruct();
 
 2431        $this->logger->debug(
"Destroyed by garbage collector");
 
 2439        throw new \BadMethodCallException(
"Players can't be saved with chunks");
 
 
 2443        $nbt = $this->saveNBT();
 
 2445        $nbt->
setString(self::TAG_LAST_KNOWN_XUID, $this->xuid);
 
 2447        if($this->location->isValid()){
 
 2448            $nbt->setString(self::TAG_LEVEL, $this->getWorld()->getFolderName());
 
 2451        if($this->hasValidCustomSpawn()){
 
 2452            $spawn = $this->getSpawn();
 
 2453            $nbt->setString(self::TAG_SPAWN_WORLD, $spawn->getWorld()->getFolderName());
 
 2454            $nbt->setInt(self::TAG_SPAWN_X, $spawn->getFloorX());
 
 2455            $nbt->setInt(self::TAG_SPAWN_Y, $spawn->getFloorY());
 
 2456            $nbt->setInt(self::TAG_SPAWN_Z, $spawn->getFloorZ());
 
 2459        if($this->deathPosition !== 
null && $this->deathPosition->isValid()){
 
 2460            $nbt->setString(self::TAG_DEATH_WORLD, $this->deathPosition->getWorld()->getFolderName());
 
 2461            $nbt->setInt(self::TAG_DEATH_X, $this->deathPosition->getFloorX());
 
 2462            $nbt->setInt(self::TAG_DEATH_Y, $this->deathPosition->getFloorY());
 
 2463            $nbt->setInt(self::TAG_DEATH_Z, $this->deathPosition->getFloorZ());
 
 2466        $nbt->
setInt(self::TAG_GAME_MODE, GameModeIdMap::getInstance()->toId($this->gamemode));
 
 2467        $nbt->
setLong(self::TAG_FIRST_PLAYED, $this->firstPlayed);
 
 2468        $nbt->
setLong(self::TAG_LAST_PLAYED, (
int) floor(microtime(
true) * 1000));
 
 2477        $this->
server->saveOfflinePlayerData($this->username, $this->getSaveData());
 
 
 2483        $this->removeCurrentWindow();
 
 2485        $this->setDeathPosition($this->getPosition());
 
 2487        $ev = 
new PlayerDeathEvent($this, $this->getDrops(), $this->getXpDropAmount(), 
null);
 
 2490        if(!$ev->getKeepInventory()){
 
 2491            foreach($ev->getDrops() as $item){
 
 2492                $this->getWorld()->dropItem($this->location, $item);
 
 2495            $clearInventory = fn(
Inventory $inventory) => $inventory->setContents(array_filter($inventory->getContents(), fn(
Item $item) => $item->
keepOnDeath()));
 
 2496            $this->inventory->setHeldItemIndex(0);
 
 2497            $clearInventory($this->inventory);
 
 2498            $clearInventory($this->armorInventory);
 
 2499            $clearInventory($this->offHandInventory);
 
 2502        if(!$ev->getKeepXp()){
 
 2503            $this->getWorld()->dropExperience($this->location, $ev->getXpDropAmount());
 
 2504            $this->xpManager->setXpAndProgress(0, 0.0);
 
 2507        if($ev->getDeathMessage() !== 
""){
 
 2508            $this->server->broadcastMessage($ev->getDeathMessage());
 
 2511        $this->startDeathAnimation();
 
 2513        $this->getNetworkSession()->onServerDeath($ev->getDeathScreenMessage());
 
 
 2517        parent::onDeathUpdate($tickDiff);
 
 
 2521    public function respawn() : void{
 
 2522        if($this->
server->isHardcore()){
 
 2523            if($this->kick(KnownTranslationFactory::pocketmine_disconnect_ban(KnownTranslationFactory::pocketmine_disconnect_ban_hardcore()))){ 
 
 2524                $this->
server->getNameBans()->addBan($this->getName(), 
"Died in hardcore mode");
 
 2529        $this->actuallyRespawn();
 
 2532    protected function actuallyRespawn() : void{
 
 2533        if($this->respawnLocked){
 
 2536        $this->respawnLocked = 
true;
 
 2538        $this->logger->debug(
"Waiting for safe respawn position to be located");
 
 2539        $spawn = $this->getSpawn();
 
 2540        $spawn->getWorld()->requestSafeSpawn($spawn)->onCompletion(
 
 2541            function(Position $safeSpawn) : 
void{
 
 2542                if(!$this->isConnected()){
 
 2545                $this->logger->debug(
"Respawn position located, completing respawn");
 
 2546                $ev = 
new PlayerRespawnEvent($this, $safeSpawn);
 
 2547                $spawnPosition = $ev->getRespawnPosition();
 
 2548                $spawnBlock = $spawnPosition->
getWorld()->getBlock($spawnPosition);
 
 2549                if($spawnBlock instanceof RespawnAnchor){
 
 2550                    if($spawnBlock->getCharges() > 0){
 
 2551                        $spawnPosition->
getWorld()->setBlock($spawnPosition, $spawnBlock->setCharges($spawnBlock->getCharges() - 1));
 
 2552                        $spawnPosition->
getWorld()->addSound($spawnPosition, 
new RespawnAnchorDepleteSound());
 
 2554                        $defaultSpawn = $this->
server->getWorldManager()->getDefaultWorld()?->getSpawnLocation();
 
 2555                        if($defaultSpawn !== 
null){
 
 2556                            $this->setSpawn($defaultSpawn);
 
 2557                            $ev->setRespawnPosition($defaultSpawn);
 
 2558                            $this->sendMessage(KnownTranslationFactory::tile_respawn_anchor_notValid()->prefix(TextFormat::GRAY));
 
 2564                $realSpawn = Position::fromObject($ev->getRespawnPosition()->add(0.5, 0, 0.5), $ev->getRespawnPosition()->getWorld());
 
 2565                $this->teleport($realSpawn);
 
 2567                $this->setSprinting(
false);
 
 2568                $this->setSneaking(
false);
 
 2569                $this->setFlying(
false);
 
 2571                $this->extinguish(EntityExtinguishEvent::CAUSE_RESPAWN);
 
 2572                $this->setAirSupplyTicks($this->getMaxAirSupplyTicks());
 
 2573                $this->deadTicks = 0;
 
 2574                $this->noDamageTicks = 60;
 
 2576                $this->effectManager->clear();
 
 2577                $this->setHealth($this->getMaxHealth());
 
 2579                foreach($this->attributeMap->getAll() as $attr){
 
 2580                    if($attr->getId() === Attribute::EXPERIENCE || $attr->getId() === Attribute::EXPERIENCE_LEVEL){ 
 
 2583                    $attr->resetToDefault();
 
 2586                $this->spawnToAll();
 
 2587                $this->scheduleUpdate();
 
 2589                $this->getNetworkSession()->onServerRespawn();
 
 2590                $this->respawnLocked = 
false;
 
 2593                if($this->isConnected()){
 
 2594                    $this->getNetworkSession()->disconnectWithError(KnownTranslationFactory::pocketmine_disconnect_error_respawn());
 
 2601        parent::applyPostDamageEffects($source);
 
 2603        $this->hungerManager->exhaust(0.1, PlayerExhaustEvent::CAUSE_DAMAGE);
 
 
 2607        if(!$this->isAlive()){
 
 2611        if($this->isCreative()
 
 2612            && $source->getCause() !== EntityDamageEvent::CAUSE_SUICIDE
 
 2615        }elseif($this->allowFlight && $source->getCause() === EntityDamageEvent::CAUSE_FALL){
 
 2619        parent::attack($source);
 
 2622    protected function syncNetworkData(EntityMetadataCollection $properties) : void{
 
 2623        parent::syncNetworkData($properties);
 
 2625        $properties->setGenericFlag(EntityMetadataFlags::ACTION, $this->startAction > -1);
 
 2626        $properties->setGenericFlag(EntityMetadataFlags::HAS_COLLISION, $this->hasBlockCollision());
 
 2628        $properties->setPlayerFlag(PlayerMetadataFlags::SLEEP, $this->sleeping !== 
null);
 
 2629        $properties->setBlockPos(EntityMetadataProperties::PLAYER_BED_POSITION, $this->sleeping !== 
null ? BlockPosition::fromVector3($this->sleeping) : 
new BlockPosition(0, 0, 0));
 
 2631        if($this->deathPosition !== 
null && $this->deathPosition->world === $this->location->world){
 
 2632            $properties->setBlockPos(EntityMetadataProperties::PLAYER_DEATH_POSITION, BlockPosition::fromVector3($this->deathPosition));
 
 2634            $properties->setInt(EntityMetadataProperties::PLAYER_DEATH_DIMENSION, DimensionIds::OVERWORLD);
 
 2635            $properties->setByte(EntityMetadataProperties::PLAYER_HAS_DIED, 1);
 
 2637            $properties->setBlockPos(EntityMetadataProperties::PLAYER_DEATH_POSITION, new BlockPosition(0, 0, 0));
 
 2638            $properties->setInt(EntityMetadataProperties::PLAYER_DEATH_DIMENSION, DimensionIds::OVERWORLD);
 
 2639            $properties->setByte(EntityMetadataProperties::PLAYER_HAS_DIED, 0);
 
 2643    public function sendData(?array $targets, ?array $data = 
null) : void{
 
 2644        if($targets === null){
 
 2645            $targets = $this->getViewers();
 
 2648        parent::sendData($targets, $data);
 
 
 2652        if($this->spawned && $targets === null){
 
 2653            $targets = $this->getViewers();
 
 2656        parent::broadcastAnimation($animation, $targets);
 
 
 2660        if($this->spawned && $targets === null){
 
 2661            $targets = $this->getViewers();
 
 2664        parent::broadcastSound($sound, $targets);
 
 
 2670    protected function sendPosition(
Vector3 $pos, ?
float $yaw = 
null, ?
float $pitch = 
null, 
int $mode = MovePlayerPacket::MODE_NORMAL) : void{
 
 2671        $this->getNetworkSession()->syncMovement($pos, $yaw, $pitch, $mode);
 
 
 2677        if(parent::teleport($pos, $yaw, $pitch)){
 
 2679            $this->removeCurrentWindow();
 
 2682            $this->sendPosition($this->location, $this->location->yaw, $this->location->pitch, MovePlayerPacket::MODE_TELEPORT);
 
 2683            $this->broadcastMovement(
true);
 
 2685            $this->spawnToAll();
 
 2687            $this->resetFallDistance();
 
 2688            $this->nextChunkOrderRun = 0;
 
 2689            if($this->spawnChunkLoadCount !== -1){
 
 2690                $this->spawnChunkLoadCount = 0;
 
 2692            $this->blockBreakHandler = 
null;
 
 2696            $this->resetLastMovements();
 
 
 2704    protected function addDefaultWindows() : void{
 
 2705        $this->cursorInventory = new PlayerCursorInventory($this);
 
 2706        $this->craftingGrid = 
new PlayerCraftingInventory($this);
 
 2708        $this->addPermanentInventories($this->inventory, $this->armorInventory, $this->cursorInventory, $this->offHandInventory, $this->craftingGrid);
 
 2713    public function getCursorInventory() : PlayerCursorInventory{
 
 2714        return $this->cursorInventory;
 
 2717    public function getCraftingGrid() : CraftingGrid{
 
 2718        return $this->craftingGrid;
 
 2726        return $this->creativeInventory;
 
 
 2733        $this->creativeInventory = $inventory;
 
 2734        if($this->spawned && $this->isConnected()){
 
 2735            $this->getNetworkSession()->getInvManager()?->syncCreative();
 
 
 2743    private function doCloseInventory() : void{
 
 2744        $inventories = [$this->craftingGrid, $this->cursorInventory];
 
 2745        if($this->currentWindow instanceof TemporaryInventory){
 
 2746            $inventories[] = $this->currentWindow;
 
 2749        $builder = 
new TransactionBuilder();
 
 2750        foreach($inventories as $inventory){
 
 2751            $contents = $inventory->getContents();
 
 2753            if(count($contents) > 0){
 
 2754                $drops = $builder->getInventory($this->inventory)->addItem(...$contents);
 
 2755                foreach($drops as $drop){
 
 2756                    $builder->addAction(
new DropItemAction($drop));
 
 2759                $builder->getInventory($inventory)->clearAll();
 
 2763        $actions = $builder->generateActions();
 
 2764        if(count($actions) !== 0){
 
 2765            $transaction = 
new InventoryTransaction($this, $actions);
 
 2767                $transaction->execute();
 
 2768                $this->logger->debug(
"Successfully evacuated items from temporary inventories");
 
 2769            }
catch(TransactionCancelledException){
 
 2770                $this->logger->debug(
"Plugin cancelled transaction evacuating items from temporary inventories; items will be destroyed");
 
 2771                foreach($inventories as $inventory){
 
 2772                    $inventory->clearAll();
 
 2774            }
catch(TransactionValidationException $e){
 
 2775                throw new AssumptionFailedError(
"This server-generated transaction should never be invalid", 0, $e);
 
 2784        return $this->currentWindow;
 
 
 2791        if($inventory === $this->currentWindow){
 
 2796        if($ev->isCancelled()){
 
 2800        $this->removeCurrentWindow();
 
 2802        if(($inventoryManager = $this->getNetworkSession()->getInvManager()) === 
null){
 
 2803            throw new \InvalidArgumentException(
"Player cannot open inventories in this state");
 
 2805        $this->logger->debug(
"Opening inventory " . get_class($inventory) . 
"#" . spl_object_id($inventory));
 
 2806        $inventoryManager->onCurrentWindowChange($inventory);
 
 2807        $inventory->onOpen($this);
 
 2808        $this->currentWindow = $inventory;
 
 
 2812    public function removeCurrentWindow() : void{
 
 2813        $this->doCloseInventory();
 
 2814        if($this->currentWindow !== 
null){
 
 2815            $currentWindow = $this->currentWindow;
 
 2816            $this->logger->debug(
"Closing inventory " . get_class($this->currentWindow) . 
"#" . spl_object_id($this->currentWindow));
 
 2817            $this->currentWindow->onClose($this);
 
 2818            if(($inventoryManager = $this->getNetworkSession()->getInvManager()) !== 
null){
 
 2819                $inventoryManager->onCurrentWindowRemove();
 
 2821            $this->currentWindow = 
null;
 
 2822            (
new InventoryCloseEvent($currentWindow, $this))->call();
 
 2826    protected function addPermanentInventories(Inventory ...$inventories) : void{
 
 2827        foreach($inventories as $inventory){
 
 2828            $inventory->onOpen($this);
 
 2829            $this->permanentWindows[spl_object_id($inventory)] = $inventory;
 
 2833    protected function removePermanentInventories() : void{
 
 2834        foreach($this->permanentWindows as $inventory){
 
 2835            $inventory->onClose($this);
 
 2837        $this->permanentWindows = [];
 
 2844        $block = $this->getWorld()->getBlock($position);
 
 2846            $this->getWorld()->setBlock($position, $block->setEditorEntityRuntimeId($this->getId()));
 
 2847            $this->getNetworkSession()->onOpenSignEditor($position, $frontFace);
 
 2849            throw new \InvalidArgumentException(
"Block at this position is not a sign");
 
 
 2853    use ChunkListenerNoOpTrait {
 
 2854        onChunkChanged as 
private;
 
 2855        onChunkUnloaded as 
private;
 
 2859        $status = $this->usedChunks[$hash = 
World::chunkHash($chunkX, $chunkZ)] ?? null;
 
 2860        if($status === UsedChunkStatus::SENT){
 
 2861            $this->usedChunks[$hash] = UsedChunkStatus::NEEDED;
 
 2862            $this->nextChunkOrderRun = 0;
 
 
 2867        if($this->isUsingChunk($chunkX, $chunkZ)){
 
 2868            $this->logger->debug(
"Detected forced unload of chunk " . $chunkX . 
" " . $chunkZ);
 
 2869            $this->unloadChunk($chunkX, $chunkZ);