19    private function __construct(){
 
   22    public const ONFIRE = 0;
 
   23    public const SNEAKING = 1;
 
   24    public const RIDING = 2;
 
   25    public const SPRINTING = 3;
 
   26    public const ACTION = 4;
 
   27    public const INVISIBLE = 5;
 
   28    public const TEMPTED = 6;
 
   29    public const INLOVE = 7;
 
   30    public const SADDLED = 8;
 
   31    public const POWERED = 9;
 
   32    public const IGNITED = 10;
 
   33    public const BABY = 11;
 
   34    public const CONVERTING = 12;
 
   35    public const CRITICAL = 13;
 
   36    public const CAN_SHOW_NAMETAG = 14;
 
   37    public const ALWAYS_SHOW_NAMETAG = 15;
 
   38    public const IMMOBILE = 16, NO_AI = 16;
 
   39    public const SILENT = 17;
 
   40    public const WALLCLIMBING = 18;
 
   41    public const CAN_CLIMB = 19;
 
   42    public const SWIMMER = 20;
 
   43    public const CAN_FLY = 21;
 
   44    public const WALKER = 22;
 
   45    public const RESTING = 23;
 
   46    public const SITTING = 24;
 
   47    public const ANGRY = 25;
 
   48    public const INTERESTED = 26;
 
   49    public const CHARGED = 27;
 
   50    public const TAMED = 28;
 
   51    public const ORPHANED = 29;
 
   52    public const LEASHED = 30;
 
   53    public const SHEARED = 31;
 
   54    public const GLIDING = 32;
 
   55    public const ELDER = 33;
 
   56    public const MOVING = 34;
 
   57    public const BREATHING = 35;
 
   58    public const CHESTED = 36;
 
   59    public const STACKABLE = 37;
 
   60    public const SHOWBASE = 38;
 
   61    public const REARING = 39;
 
   62    public const VIBRATING = 40;
 
   63    public const IDLING = 41;
 
   64    public const EVOKER_SPELL = 42;
 
   65    public const CHARGE_ATTACK = 43;
 
   66    public const WASD_CONTROLLED = 44;
 
   67    public const CAN_POWER_JUMP = 45;
 
   68    public const CAN_DASH = 46;
 
   69    public const LINGER = 47;
 
   70    public const HAS_COLLISION = 48;
 
   71    public const AFFECTED_BY_GRAVITY = 49;
 
   72    public const FIRE_IMMUNE = 50;
 
   73    public const DANCING = 51;
 
   74    public const ENCHANTED = 52;
 
   75    public const SHOW_TRIDENT_ROPE = 53; 
 
   76    public const CONTAINER_PRIVATE = 54; 
 
   77    public const TRANSFORMING = 55;
 
   78    public const SPIN_ATTACK = 56;
 
   79    public const SWIMMING = 57;
 
   80    public const BRIBED = 58; 
 
   81    public const PREGNANT = 59;
 
   82    public const LAYING_EGG = 60;
 
   83    public const RIDER_CAN_PICK = 61; 
 
   84    public const TRANSITION_SITTING = 62;
 
   85    public const EATING = 63;
 
   86    public const LAYING_DOWN = 64;
 
   87    public const SNEEZING = 65;
 
   88    public const TRUSTING = 66;
 
   89    public const ROLLING = 67;
 
   90    public const SCARED = 68;
 
   91    public const IN_SCAFFOLDING = 69;
 
   92    public const OVER_SCAFFOLDING = 70;
 
   93    public const FALL_THROUGH_SCAFFOLDING = 71;
 
   94    public const BLOCKING = 72; 
 
   95    public const TRANSITION_BLOCKING = 73;
 
   96    public const BLOCKED_USING_SHIELD = 74;
 
   97    public const BLOCKED_USING_DAMAGED_SHIELD = 75;
 
   98    public const SLEEPING = 76;
 
   99    public const WANTS_TO_WAKE = 77;
 
  100    public const TRADE_INTEREST = 78;
 
  101    public const DOOR_BREAKER = 79; 
 
  102    public const BREAKING_OBSTRUCTION = 80;
 
  103    public const DOOR_OPENER = 81; 
 
  104    public const ILLAGER_CAPTAIN = 82;
 
  105    public const STUNNED = 83;
 
  106    public const ROARING = 84;
 
  107    public const DELAYED_ATTACKING = 85;
 
  108    public const AVOIDING_MOBS = 86;
 
  109    public const AVOIDING_BLOCK = 87;
 
  110    public const FACING_TARGET_TO_RANGE_ATTACK = 88;
 
  111    public const HIDDEN_WHEN_INVISIBLE = 89; 
 
  112    public const IS_IN_UI = 90;
 
  113    public const STALKING = 91;
 
  114    public const EMOTING = 92;
 
  115    public const CELEBRATING = 93;
 
  116    public const ADMIRING = 94;
 
  117    public const CELEBRATING_SPECIAL = 95;
 
  118    public const OUT_OF_CONTROL = 96;
 
  119    public const RAM_ATTACK = 97;
 
  120    public const PLAYING_DEAD = 98;
 
  121    public const IN_ASCENDABLE_BLOCK = 99;
 
  122    public const OVER_DESCENDABLE_BLOCK = 100;
 
  123    public const CROAKING = 101;
 
  124    public const EAT_MOB = 102;
 
  125    public const JUMP_GOAL_JUMP = 103;
 
  126    public const EMERGING = 104;
 
  127    public const SNIFFING = 105;
 
  128    public const DIGGING = 106;
 
  129    public const SONIC_BOOM = 107;
 
  130    public const HAS_DASH_COOLDOWN = 108;
 
  131    public const PUSH_TOWARDS_CLOSEST_SPACE = 109;
 
  132    public const SCENTING = 110;
 
  133    public const RISING = 111;
 
  134    public const HAPPY = 112;
 
  135    public const SEARCHING = 113;
 
  136    public const CRAWLING = 114;
 
  137    public const TIMER_FLAG_1 = 115;
 
  138    public const TIMER_FLAG_2 = 116;
 
  139    public const TIMER_FLAG_3 = 117;
 
  140    public const BODY_ROTATION_BLOCKED = 118;
 
  141    public const RENDER_WHEN_INVISIBLE = 119;
 
  142    public const ROTATION_AXIS_ALIGNED = 120;
 
  143    public const COLLIDABLE = 121;
 
  144    public const WASD_FREE_CAMERA_CONTROLLED = 122;
 
  145    public const DOES_SERVER_AUTH_ONLY_DISMOUNT = 123;
 
  146    public const BODY_ROTATION_ALWAYS_FOLLOWS_HEAD = 124;
 
  147    public const CAN_USE_VERTICAL_MOVEMENT_ACTION = 125;
 
  149    public const NUMBER_OF_FLAGS = 126;