PocketMine-MP
5.23.3 git-f7687af337d001ddbcc47b8e773f014a33faa662
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ArmSwingAnimation.php
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace
pocketmine\entity\animation;
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use
pocketmine\entity\Living
;
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use
pocketmine\network\mcpe\protocol\ActorEventPacket
;
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use
pocketmine\network\mcpe\protocol\types\ActorEvent
;
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final
class
ArmSwingAnimation
implements
Animation
{
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//TODO: not sure if this should be constrained to humanoids, but we don't have any concept of that right now
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public
function
__construct(
private
Living
$entity){}
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public
function
encode
() : array{
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return [
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ActorEventPacket
::create($this->entity->getId(),
ActorEvent
::ARM_SWING, 0)
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];
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}
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}
pocketmine\entity\Living
Definition
Living.php:86
pocketmine\entity\animation\ArmSwingAnimation
Definition
ArmSwingAnimation.php:30
pocketmine\entity\animation\ArmSwingAnimation\encode
encode()
Definition
ArmSwingAnimation.php:35
pocketmine\network\mcpe\protocol\ActorEventPacket
Definition
ActorEventPacket.php:20
pocketmine\network\mcpe\protocol\types\ActorEvent
Definition
ActorEvent.php:17
pocketmine\entity\animation\Animation
Definition
Animation.php:31
src
entity
animation
ArmSwingAnimation.php
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1.12.0