76        $result->actorUniqueId = $actorUniqueId;
 
   77        $result->actorRuntimeId = $actorRuntimeId;
 
   78        $result->type = $type;
 
   79        $result->position = $position;
 
   80        $result->motion = $motion;
 
   81        $result->pitch = $pitch;
 
   83        $result->headYaw = $headYaw;
 
   84        $result->bodyYaw = $bodyYaw;
 
   85        $result->attributes = $attributes;
 
   86        $result->metadata = $metadata;
 
   87        $result->syncedProperties = $syncedProperties;
 
   88        $result->links = $links;
 
 
   93        $this->actorUniqueId = 
CommonTypes::getActorUniqueId($in);
 
   94        $this->actorRuntimeId = CommonTypes::getActorRuntimeId($in);
 
   95        $this->type = CommonTypes::getString($in);
 
   96        $this->position = CommonTypes::getVector3($in);
 
   97        $this->motion = CommonTypes::getVector3($in);
 
   98        $this->pitch = LE::readFloat($in);
 
   99        $this->yaw = LE::readFloat($in);
 
  100        $this->headYaw = LE::readFloat($in);
 
  101        $this->bodyYaw = LE::readFloat($in);
 
  103        $attrCount = VarInt::readUnsignedInt($in);
 
  104        for($i = 0; $i < $attrCount; ++$i){
 
  105            $id = CommonTypes::getString($in);
 
  106            $min = LE::readFloat($in);
 
  107            $current = LE::readFloat($in);
 
  108            $max = LE::readFloat($in);
 
  109            $this->attributes[] = 
new Attribute($id, $min, $max, $current, $current, []);
 
  112        $this->metadata = CommonTypes::getEntityMetadata($in);
 
  113        $this->syncedProperties = PropertySyncData::read($in);
 
  115        $linkCount = VarInt::readUnsignedInt($in);
 
  116        for($i = 0; $i < $linkCount; ++$i){
 
  117            $this->links[] = CommonTypes::getEntityLink($in);
 
 
  122        CommonTypes::putActorUniqueId($out, $this->actorUniqueId);
 
  123        CommonTypes::putActorRuntimeId($out, $this->actorRuntimeId);
 
  124        CommonTypes::putString($out, $this->type);
 
  125        CommonTypes::putVector3($out, $this->position);
 
  126        CommonTypes::putVector3Nullable($out, $this->motion);
 
  127        LE::writeFloat($out, $this->pitch);
 
  128        LE::writeFloat($out, $this->yaw);
 
  129        LE::writeFloat($out, $this->headYaw);
 
  130        LE::writeFloat($out, $this->bodyYaw);
 
  132        VarInt::writeUnsignedInt($out, count($this->attributes));
 
  133        foreach($this->attributes as $attribute){
 
  134            CommonTypes::putString($out, $attribute->getId());
 
  135            LE::writeFloat($out, $attribute->getMin());
 
  136            LE::writeFloat($out, $attribute->getCurrent());
 
  137            LE::writeFloat($out, $attribute->getMax());
 
  140        CommonTypes::putEntityMetadata($out, $this->metadata);
 
  141        $this->syncedProperties->write($out);
 
  143        VarInt::writeUnsignedInt($out, count($this->links));
 
  144        foreach($this->links as $link){
 
  145            CommonTypes::putEntityLink($out, $link);