38        $this->action = Byte::readUnsigned($in);
 
   39        $this->targetActorRuntimeId = CommonTypes::getActorRuntimeId($in);
 
   41        if($this->action === self::ACTION_MOUSEOVER || $this->action === self::ACTION_LEAVE_VEHICLE){
 
   43            $this->x = LE::readFloat($in);
 
   44            $this->y = LE::readFloat($in);
 
   45            $this->z = LE::readFloat($in);
 
 
   50        Byte::writeUnsigned($out, $this->action);
 
   51        CommonTypes::putActorRuntimeId($out, $this->targetActorRuntimeId);
 
   53        if($this->action === self::ACTION_MOUSEOVER || $this->action === self::ACTION_LEAVE_VEHICLE){
 
   54            LE::writeFloat($out, $this->x);
 
   55            LE::writeFloat($out, $this->y);
 
   56            LE::writeFloat($out, $this->z);