68        if($item->getTypeId() === 
ItemTypeIds::fromBlockTypeId(
BlockTypeIds::GLOWSTONE) && $this->charges < self::MAX_CHARGES){
 
   69            $this->position->getWorld()->setBlock($this->position, $this->setCharges($this->charges + 1));
 
   74        if($this->charges > self::MIN_CHARGES){
 
   79            $ev = 
new PlayerRespawnAnchorUseEvent($player, $this, PlayerRespawnAnchorUseEvent::ACTION_EXPLODE);
 
   81            if($ev->isCancelled()){
 
   85            switch($ev->getAction()){
 
   86                case PlayerRespawnAnchorUseEvent::ACTION_EXPLODE:
 
   87                    $this->explode($player);
 
   90                case PlayerRespawnAnchorUseEvent::ACTION_SET_SPAWN:
 
   91                    if($player->getSpawn() !== 
null && $player->getSpawn()->equals($this->position)){
 
   95                    $player->setSpawn($this->position);
 
   96                    $this->position->getWorld()->addSound($this->position, 
new RespawnAnchorSetSpawnSound());
 
   97                    $player->sendMessage(KnownTranslationFactory::tile_respawn_anchor_respawnSet()->prefix(TextFormat::GRAY));
 
 
  115        $explosion = 
new Explosion(Position::fromObject($this->position->add(0.5, 0.5, 0.5), $this->position->getWorld()), $ev->getRadius(), $this);