◆ __construct()
pocketmine\event\player\PlayerRespawnAnchorUseEvent::__construct |
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Player | $player, |
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protected Block | $block, |
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private int | $action = self::ACTION_EXPLODE ) |
◆ call()
pocketmine\event\Event::call |
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inherited |
Calls event handlers registered for this event.
- Exceptions
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RuntimeException if event call recursion reaches the max depth limit
Definition at line 49 of file Event.php.
◆ getAction()
pocketmine\event\player\PlayerRespawnAnchorUseEvent::getAction |
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◆ getBlock()
pocketmine\event\player\PlayerRespawnAnchorUseEvent::getBlock |
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◆ getEventName()
pocketmine\event\Event::getEventName |
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finalinherited |
◆ getPlayer()
pocketmine\event\player\PlayerEvent::getPlayer |
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inherited |
◆ hasHandlers()
static pocketmine\event\Event::hasHandlers |
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staticinherited |
Returns whether the current class context has any registered global handlers. This can be used in hot code paths to avoid unnecessary event object creation.
Usage: SomeEventClass::hasHandlers()
Definition at line 77 of file Event.php.
◆ isCancelled()
pocketmine\event\Cancellable::isCancelled |
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Returns whether this instance of the event is currently cancelled.
If it is cancelled, only downstream handlers that declare @handleCancelled
will be called with this event.
◆ setAction()
pocketmine\event\player\PlayerRespawnAnchorUseEvent::setAction |
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int | $action | ) |
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◆ $eventName
string pocketmine\event\Event::$eventName = null |
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◆ $player
Player pocketmine\event\player\PlayerEvent::$player |
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protectedinherited |
◆ ACTION_EXPLODE
const pocketmine\event\player\PlayerRespawnAnchorUseEvent::ACTION_EXPLODE = 0 |
◆ ACTION_SET_SPAWN
const pocketmine\event\player\PlayerRespawnAnchorUseEvent::ACTION_SET_SPAWN = 1 |
The documentation for this class was generated from the following file: