22declare(strict_types=1);
26use pocketmine\block\utils\AnalogRedstoneSignalEmitterTrait;
27use pocketmine\block\utils\SupportType;
40 use AnalogRedstoneSignalEmitterTrait;
42 protected bool $inverted =
false;
45 $w->boundedIntAuto(0, 15, $this->signalStrength);
46 $w->bool($this->inverted);
49 public function isInverted() : bool{
50 return $this->inverted;
57 $this->inverted = $inverted;
73 return SupportType::NONE;
77 $this->inverted = !$this->inverted;
78 $this->signalStrength = $this->recalculateSignalStrength();
79 $this->position->getWorld()->setBlock($this->position, $this);
84 $world = $this->position->getWorld();
85 $signalStrength = $this->recalculateSignalStrength();
86 if($this->signalStrength !== $signalStrength){
87 $this->signalStrength = $signalStrength;
88 $world->setBlock($this->position, $this);
90 $world->scheduleDelayedBlockUpdate($this->position, 20);
93 private function recalculateSignalStrength() : int{
94 $world = $this->position->getWorld();
95 $lightLevel = $world->getRealBlockSkyLightAt($this->position->x, $this->position->y, $this->position->z);
97 return 15 - $lightLevel;
100 $sunAngle = $world->getSunAnglePercentage();
101 return max(0, (
int) round($lightLevel * cos(($sunAngle + ((($sunAngle < 0.5 ? 0 : 1) - $sunAngle) / 5)) * 2 * M_PI)));
recalculateCollisionBoxes()
onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player=null, array &$returnedItems=[])
describeBlockOnlyState(RuntimeDataDescriber $w)
getSupportType(int $facing)
setInverted(bool $inverted=true)