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| static | create (Vector3 $position, float $pitch, float $yaw, float $headYaw, float $moveVecX, float $moveVecZ, BitSet $inputFlags, int $inputMode, int $playMode, int $interactionMode, Vector2 $interactRotation, int $tick, Vector3 $delta, ?ItemInteractionData $itemInteractionData, ?ItemStackRequest $itemStackRequest, ?array $blockActions, ?PlayerAuthInputVehicleInfo $vehicleInfo, float $analogMoveVecX, float $analogMoveVecZ, Vector3 $cameraOrientation, Vector2 $rawMove) |
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Definition at line 38 of file PlayerAuthInputPacket.php.
◆ __get()
| pocketmine\network\mcpe\protocol\DataPacket::__get |
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| $name | ) |
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inherited |
◆ __set()
| pocketmine\network\mcpe\protocol\DataPacket::__set |
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| $name, |
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| $value ) |
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◆ canBeSentBeforeLogin()
| pocketmine\network\mcpe\protocol\DataPacket::canBeSentBeforeLogin |
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◆ create()
| static pocketmine\network\mcpe\protocol\PlayerAuthInputPacket::create |
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Vector3 | $position, |
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float | $pitch, |
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float | $yaw, |
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float | $headYaw, |
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float | $moveVecX, |
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float | $moveVecZ, |
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BitSet | $inputFlags, |
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int | $inputMode, |
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int | $playMode, |
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int | $interactionMode, |
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Vector2 | $interactRotation, |
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int | $tick, |
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Vector3 | $delta, |
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?ItemInteractionData | $itemInteractionData, |
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?ItemStackRequest | $itemStackRequest, |
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?array | $blockActions, |
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?PlayerAuthInputVehicleInfo | $vehicleInfo, |
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float | $analogMoveVecX, |
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float | $analogMoveVecZ, |
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Vector3 | $cameraOrientation, |
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Vector2 | $rawMove ) |
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static |
- Parameters
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- See also
- PlayerAuthInputFlags
- Parameters
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- See also
- InputMode
- Parameters
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- See also
- PlayMode
- Parameters
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- See also
- InteractionMode
- Parameters
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| PlayerBlockAction[] | null | $blockActions | Blocks that the client has interacted with |
Definition at line 123 of file PlayerAuthInputPacket.php.
◆ decode()
| pocketmine\network\mcpe\protocol\DataPacket::decode |
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ByteBufferReader | $in | ) |
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◆ decodeHeader()
| pocketmine\network\mcpe\protocol\DataPacket::decodeHeader |
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ByteBufferReader | $in | ) |
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- Exceptions
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| DataDecodeException | |
| PacketDecodeException | |
Definition at line 64 of file DataPacket.php.
◆ decodePayload()
| pocketmine\network\mcpe\protocol\PlayerAuthInputPacket::decodePayload |
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ByteBufferReader | $in | ) |
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◆ encode()
| pocketmine\network\mcpe\protocol\DataPacket::encode |
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ByteBufferWriter | $out | ) |
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◆ encodeHeader()
| pocketmine\network\mcpe\protocol\DataPacket::encodeHeader |
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ByteBufferWriter | $out | ) |
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◆ encodePayload()
| pocketmine\network\mcpe\protocol\PlayerAuthInputPacket::encodePayload |
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ByteBufferWriter | $out | ) |
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◆ getAnalogMoveVecX()
| pocketmine\network\mcpe\protocol\PlayerAuthInputPacket::getAnalogMoveVecX |
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◆ getAnalogMoveVecZ()
| pocketmine\network\mcpe\protocol\PlayerAuthInputPacket::getAnalogMoveVecZ |
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◆ getBlockActions()
| pocketmine\network\mcpe\protocol\PlayerAuthInputPacket::getBlockActions |
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◆ getCameraOrientation()
| pocketmine\network\mcpe\protocol\PlayerAuthInputPacket::getCameraOrientation |
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◆ getDelta()
| pocketmine\network\mcpe\protocol\PlayerAuthInputPacket::getDelta |
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◆ getHeadYaw()
| pocketmine\network\mcpe\protocol\PlayerAuthInputPacket::getHeadYaw |
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◆ getInputFlags()
| pocketmine\network\mcpe\protocol\PlayerAuthInputPacket::getInputFlags |
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◆ getInputMode()
| pocketmine\network\mcpe\protocol\PlayerAuthInputPacket::getInputMode |
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◆ getInteractionMode()
| pocketmine\network\mcpe\protocol\PlayerAuthInputPacket::getInteractionMode |
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◆ getInteractRotation()
| pocketmine\network\mcpe\protocol\PlayerAuthInputPacket::getInteractRotation |
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◆ getItemInteractionData()
| pocketmine\network\mcpe\protocol\PlayerAuthInputPacket::getItemInteractionData |
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◆ getItemStackRequest()
| pocketmine\network\mcpe\protocol\PlayerAuthInputPacket::getItemStackRequest |
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◆ getMoveVecX()
| pocketmine\network\mcpe\protocol\PlayerAuthInputPacket::getMoveVecX |
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◆ getMoveVecZ()
| pocketmine\network\mcpe\protocol\PlayerAuthInputPacket::getMoveVecZ |
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◆ getName()
| pocketmine\network\mcpe\protocol\DataPacket::getName |
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◆ getPitch()
| pocketmine\network\mcpe\protocol\PlayerAuthInputPacket::getPitch |
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◆ getPlayMode()
| pocketmine\network\mcpe\protocol\PlayerAuthInputPacket::getPlayMode |
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◆ getPosition()
| pocketmine\network\mcpe\protocol\PlayerAuthInputPacket::getPosition |
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◆ getRawMove()
| pocketmine\network\mcpe\protocol\PlayerAuthInputPacket::getRawMove |
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◆ getTick()
| pocketmine\network\mcpe\protocol\PlayerAuthInputPacket::getTick |
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◆ getVehicleInfo()
| pocketmine\network\mcpe\protocol\PlayerAuthInputPacket::getVehicleInfo |
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◆ getYaw()
| pocketmine\network\mcpe\protocol\PlayerAuthInputPacket::getYaw |
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◆ handle()
Performs handling for this packet. Usually you'll want an appropriately named method in the session handler for this.
This method returns a bool to indicate whether the packet was handled or not. If the packet was unhandled, a debug message will be logged with a hexdump of the packet.
Typically this method returns the return value of the handler in the supplied PacketHandler. See other packets for examples how to implement this.
- Returns
- bool true if the packet was handled successfully, false if not.
- Exceptions
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| PacketDecodeException | if broken data was found in the packet |
Implements pocketmine\network\mcpe\protocol\Packet.
Definition at line 344 of file PlayerAuthInputPacket.php.
◆ pid()
| pocketmine\network\mcpe\protocol\DataPacket::pid |
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◆ $recipientSubId
| int pocketmine\network\mcpe\protocol\DataPacket::$recipientSubId = 0 |
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◆ $senderSubId
| int pocketmine\network\mcpe\protocol\DataPacket::$senderSubId = 0 |
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◆ NETWORK_ID
| const pocketmine\network\mcpe\protocol\PlayerAuthInputPacket::NETWORK_ID = ProtocolInfo::PLAYER_AUTH_INPUT_PACKET |
◆ PID_MASK
| const pocketmine\network\mcpe\protocol\DataPacket::PID_MASK = 0x3ff |
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inherited |
The documentation for this class was generated from the following file: