122        $world = $this->position->getWorld();
 
  124        $intersectionAABB = $this->getActivationBox();
 
  125        $activatingEntities = $this->filterIrrelevantEntities($world->getNearbyEntities($intersectionAABB));
 
  130        if(count($activatingEntities) > 0 || $this->hasOutputSignal()){
 
  131            [$newState, $pressedChange] = $this->calculatePlateState($activatingEntities);
 
  134            if(PressurePlateUpdateEvent::hasHandlers()){
 
  137                $newState = $ev->isCancelled() ? null : $ev->getNewState();
 
  139            if($newState !== 
null){
 
  140                $world->setBlock($this->position, $newState);
 
  141                if($pressedChange !== 
null){
 
  142                    $world->addSound($this->position, $pressedChange ?
 
  148            if($pressedChange ?? $this->hasOutputSignal()){
 
  149                $world->scheduleDelayedBlockUpdate($this->position, $this->deactivationDelayTicks);