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static | create (?int $headSlotDamage, ?int $chestSlotDamage, ?int $legsSlotDamage, ?int $feetSlotDamage, ?int $bodySlotDamage) |
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Definition at line 19 of file PlayerArmorDamagePacket.php.
◆ __get()
pocketmine\network\mcpe\protocol\DataPacket::__get |
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| $name | ) |
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inherited |
◆ __set()
pocketmine\network\mcpe\protocol\DataPacket::__set |
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| $name, |
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| $value ) |
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◆ canBeSentBeforeLogin()
pocketmine\network\mcpe\protocol\DataPacket::canBeSentBeforeLogin |
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inherited |
◆ create()
static pocketmine\network\mcpe\protocol\PlayerArmorDamagePacket::create |
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?int | $headSlotDamage, |
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?int | $chestSlotDamage, |
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?int | $legsSlotDamage, |
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?int | $feetSlotDamage, |
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?int | $bodySlotDamage ) |
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◆ decode()
◆ decodeHeader()
pocketmine\network\mcpe\protocol\DataPacket::decodeHeader |
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PacketSerializer | $in | ) |
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- Exceptions
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BinaryDataException | |
PacketDecodeException | |
Definition at line 62 of file DataPacket.php.
◆ decodePayload()
pocketmine\network\mcpe\protocol\PlayerArmorDamagePacket::decodePayload |
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PacketSerializer | $in | ) |
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◆ encode()
◆ encodeHeader()
pocketmine\network\mcpe\protocol\DataPacket::encodeHeader |
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PacketSerializer | $out | ) |
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◆ encodePayload()
pocketmine\network\mcpe\protocol\PlayerArmorDamagePacket::encodePayload |
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PacketSerializer | $out | ) |
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◆ getBodySlotDamage()
pocketmine\network\mcpe\protocol\PlayerArmorDamagePacket::getBodySlotDamage |
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◆ getChestSlotDamage()
pocketmine\network\mcpe\protocol\PlayerArmorDamagePacket::getChestSlotDamage |
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◆ getFeetSlotDamage()
pocketmine\network\mcpe\protocol\PlayerArmorDamagePacket::getFeetSlotDamage |
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◆ getHeadSlotDamage()
pocketmine\network\mcpe\protocol\PlayerArmorDamagePacket::getHeadSlotDamage |
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◆ getLegsSlotDamage()
pocketmine\network\mcpe\protocol\PlayerArmorDamagePacket::getLegsSlotDamage |
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◆ getName()
pocketmine\network\mcpe\protocol\DataPacket::getName |
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inherited |
◆ handle()
Performs handling for this packet. Usually you'll want an appropriately named method in the session handler for this.
This method returns a bool to indicate whether the packet was handled or not. If the packet was unhandled, a debug message will be logged with a hexdump of the packet.
Typically this method returns the return value of the handler in the supplied PacketHandler. See other packets for examples how to implement this.
- Returns
- bool true if the packet was handled successfully, false if not.
- Exceptions
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PacketDecodeException | if broken data was found in the packet |
Implements pocketmine\network\mcpe\protocol\Packet.
Definition at line 100 of file PlayerArmorDamagePacket.php.
◆ pid()
pocketmine\network\mcpe\protocol\DataPacket::pid |
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◆ $recipientSubId
int pocketmine\network\mcpe\protocol\DataPacket::$recipientSubId = 0 |
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◆ $senderSubId
int pocketmine\network\mcpe\protocol\DataPacket::$senderSubId = 0 |
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◆ NETWORK_ID
const pocketmine\network\mcpe\protocol\PlayerArmorDamagePacket::NETWORK_ID = ProtocolInfo::PLAYER_ARMOR_DAMAGE_PACKET |
◆ PID_MASK
const pocketmine\network\mcpe\protocol\DataPacket::PID_MASK = 0x3ff |
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inherited |
The documentation for this class was generated from the following file: