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static | create (UuidInterface $uuid, string $username, int $actorRuntimeId, string $platformChatId, Vector3 $position, ?Vector3 $motion, float $pitch, float $yaw, float $headYaw, ItemStackWrapper $item, int $gameMode, array $metadata, PropertySyncData $syncedProperties, UpdateAbilitiesPacket $abilitiesPacket, array $links, string $deviceId, int $buildPlatform,) |
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Definition at line 27 of file AddPlayerPacket.php.
◆ __get()
pocketmine\network\mcpe\protocol\DataPacket::__get |
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$name | ) |
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◆ __set()
pocketmine\network\mcpe\protocol\DataPacket::__set |
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$name, |
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$value |
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inherited |
◆ canBeSentBeforeLogin()
pocketmine\network\mcpe\protocol\DataPacket::canBeSentBeforeLogin |
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◆ create()
static pocketmine\network\mcpe\protocol\AddPlayerPacket::create |
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UuidInterface |
$uuid, |
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string |
$username, |
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int |
$actorRuntimeId, |
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string |
$platformChatId, |
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Vector3 |
$position, |
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?Vector3 |
$motion, |
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float |
$pitch, |
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float |
$yaw, |
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float |
$headYaw, |
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ItemStackWrapper |
$item, |
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int |
$gameMode, |
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array |
$metadata, |
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PropertySyncData |
$syncedProperties, |
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UpdateAbilitiesPacket |
$abilitiesPacket, |
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array |
$links, |
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string |
$deviceId, |
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int |
$buildPlatform |
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static |
@generate-create-func
- Parameters
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MetadataProperty[] | $metadata | |
EntityLink[] | $links | @phpstan-param array<int, MetadataProperty> $metadata |
Definition at line 61 of file AddPlayerPacket.php.
◆ decode()
◆ decodeHeader()
pocketmine\network\mcpe\protocol\DataPacket::decodeHeader |
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PacketSerializer |
$in | ) |
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◆ decodePayload()
pocketmine\network\mcpe\protocol\AddPlayerPacket::decodePayload |
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PacketSerializer |
$in | ) |
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◆ encode()
◆ encodeHeader()
pocketmine\network\mcpe\protocol\DataPacket::encodeHeader |
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PacketSerializer |
$out | ) |
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◆ encodePayload()
pocketmine\network\mcpe\protocol\AddPlayerPacket::encodePayload |
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PacketSerializer |
$out | ) |
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◆ getName()
pocketmine\network\mcpe\protocol\DataPacket::getName |
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◆ handle()
Performs handling for this packet. Usually you'll want an appropriately named method in the session handler for this.
This method returns a bool to indicate whether the packet was handled or not. If the packet was unhandled, a debug message will be logged with a hexdump of the packet.
Typically this method returns the return value of the handler in the supplied PacketHandler. See other packets for examples how to implement this.
- Returns
- bool true if the packet was handled successfully, false if not.
- Exceptions
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Implements pocketmine\network\mcpe\protocol\Packet.
Definition at line 154 of file AddPlayerPacket.php.
◆ pid()
pocketmine\network\mcpe\protocol\DataPacket::pid |
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◆ $abilitiesPacket
◆ $actorRuntimeId
int pocketmine\network\mcpe\protocol\AddPlayerPacket::$actorRuntimeId |
◆ $buildPlatform
int pocketmine\network\mcpe\protocol\AddPlayerPacket::$buildPlatform = DeviceOS::UNKNOWN |
◆ $deviceId
string pocketmine\network\mcpe\protocol\AddPlayerPacket::$deviceId = "" |
◆ $gameMode
int pocketmine\network\mcpe\protocol\AddPlayerPacket::$gameMode |
◆ $headYaw
float pocketmine\network\mcpe\protocol\AddPlayerPacket::$headYaw = 0.0 |
◆ $item
◆ $links
array pocketmine\network\mcpe\protocol\AddPlayerPacket::$links = [] |
◆ $metadata
array pocketmine\network\mcpe\protocol\AddPlayerPacket::$metadata = [] |
◆ $motion
Vector3 pocketmine\network\mcpe\protocol\AddPlayerPacket::$motion = null |
◆ $pitch
float pocketmine\network\mcpe\protocol\AddPlayerPacket::$pitch = 0.0 |
◆ $platformChatId
string pocketmine\network\mcpe\protocol\AddPlayerPacket::$platformChatId = "" |
◆ $position
Vector3 pocketmine\network\mcpe\protocol\AddPlayerPacket::$position |
◆ $recipientSubId
int pocketmine\network\mcpe\protocol\DataPacket::$recipientSubId = 0 |
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◆ $senderSubId
int pocketmine\network\mcpe\protocol\DataPacket::$senderSubId = 0 |
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◆ $syncedProperties
PropertySyncData pocketmine\network\mcpe\protocol\AddPlayerPacket::$syncedProperties |
◆ $username
string pocketmine\network\mcpe\protocol\AddPlayerPacket::$username |
◆ $uuid
UuidInterface pocketmine\network\mcpe\protocol\AddPlayerPacket::$uuid |
◆ $yaw
float pocketmine\network\mcpe\protocol\AddPlayerPacket::$yaw = 0.0 |
◆ NETWORK_ID
const pocketmine\network\mcpe\protocol\AddPlayerPacket::NETWORK_ID = ProtocolInfo::ADD_PLAYER_PACKET |
◆ PID_MASK
const pocketmine\network\mcpe\protocol\DataPacket::PID_MASK = 0x3ff |
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inherited |
The documentation for this class was generated from the following file: