PocketMine-MP 5.21.2 git-b2aa6396c3cc2cafdd815eacc360e1ad89599899
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SpawnResponsePacketHandler.php
1<?php
2
3/*
4 *
5 * ____ _ _ __ __ _ __ __ ____
6 * | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
7 * | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
8 * | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
9 * |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
10 *
11 * This program is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU Lesser General Public License as published by
13 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version.
15 *
16 * @author PocketMine Team
17 * @link http://www.pocketmine.net/
18 *
19 *
20 */
21
22declare(strict_types=1);
23
24namespace pocketmine\network\mcpe\handler;
25
29
34 public function __construct(private \Closure $responseCallback){}
35
36 public function handleSetLocalPlayerAsInitialized(SetLocalPlayerAsInitializedPacket $packet) : bool{
37 ($this->responseCallback)();
38 return true;
39 }
40
41 public function handlePlayerSkin(PlayerSkinPacket $packet) : bool{
42 //TODO: REMOVE THIS
43 //As of 1.19.60, we receive this packet during pre-spawn for no obvious reason. The skin is still sent in the
44 //login packet, so we can ignore this one. If unhandled, this packet makes a huge debug spam in the log.
45 return true;
46 }
47
48 public function handlePlayerAuthInput(PlayerAuthInputPacket $packet) : bool{
49 //the client will send this every tick once we start sending chunks, but we don't handle it in this stage
50 //this is very spammy so we filter it out
51 return true;
52 }
53}