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const | ID = GameRuleType::FLOAT |
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Definition at line 19 of file FloatGameRule.php.
◆ __construct()
pocketmine\network\mcpe\protocol\types\FloatGameRule::__construct |
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float |
$value, |
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bool |
$isPlayerModifiable |
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) |
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◆ decode()
static pocketmine\network\mcpe\protocol\types\FloatGameRule::decode |
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PacketSerializer |
$in, |
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bool |
$isPlayerModifiable |
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) |
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static |
◆ encode()
pocketmine\network\mcpe\protocol\types\FloatGameRule::encode |
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PacketSerializer |
$out | ) |
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◆ getValue()
pocketmine\network\mcpe\protocol\types\FloatGameRule::getValue |
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◆ isPlayerModifiable()
pocketmine\network\mcpe\protocol\types\GameRule::isPlayerModifiable |
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inherited |
◆ ID
const pocketmine\network\mcpe\protocol\types\FloatGameRule::ID = GameRuleType::FLOAT |
The documentation for this class was generated from the following file: