18    private function __construct(){
 
   22    public const SOUND_CLICK = 1000;
 
   23    public const SOUND_CLICK_FAIL = 1001;
 
   24    public const SOUND_SHOOT = 1002;
 
   25    public const SOUND_DOOR = 1003;
 
   26    public const SOUND_FIZZ = 1004;
 
   27    public const SOUND_IGNITE = 1005;
 
   28    public const SOUND_PLAY_RECORDING = 1006;
 
   29    public const SOUND_GHAST = 1007;
 
   30    public const SOUND_GHAST_SHOOT = 1008;
 
   31    public const SOUND_BLAZE_SHOOT = 1009;
 
   32    public const SOUND_DOOR_BUMP = 1010;
 
   34    public const SOUND_DOOR_CRASH = 1012;
 
   36    public const SOUND_ZOMBIE_INFECTED = 1016;
 
   37    public const SOUND_ZOMBIE_CONVERT = 1017;
 
   38    public const SOUND_ENDERMAN_TELEPORT = 1018;
 
   40    public const SOUND_ANVIL_BREAK = 1020;
 
   41    public const SOUND_ANVIL_USE = 1021;
 
   42    public const SOUND_ANVIL_FALL = 1022;
 
   44    public const SOUND_POP = 1030;
 
   46    public const SOUND_PORTAL = 1032;
 
   48    public const SOUND_ITEMFRAME_ADD_ITEM = 1040;
 
   49    public const SOUND_ITEMFRAME_REMOVE = 1041;
 
   50    public const SOUND_ITEMFRAME_PLACE = 1042;
 
   51    public const SOUND_ITEMFRAME_REMOVE_ITEM = 1043;
 
   52    public const SOUND_ITEMFRAME_ROTATE_ITEM = 1044;
 
   54    public const SOUND_CAMERA = 1050;
 
   55    public const SOUND_ORB = 1051;
 
   56    public const SOUND_TOTEM = 1052;
 
   58    public const SOUND_ARMOR_STAND_BREAK = 1060;
 
   59    public const SOUND_ARMOR_STAND_HIT = 1061;
 
   60    public const SOUND_ARMOR_STAND_FALL = 1062;
 
   61    public const SOUND_ARMOR_STAND_PLACE = 1063;
 
   62    public const SOUND_POINTED_DRIPSTONE_FALL = 1064;
 
   63    public const SOUND_DYE_USED = 1065;
 
   64    public const SOUND_INK_SAC_USED = 1066;
 
   66    public const PARTICLE_SHOOT = 2000;
 
   67    public const PARTICLE_DESTROY = 2001; 
 
   68    public const PARTICLE_SPLASH = 2002;
 
   69    public const PARTICLE_EYE_DESPAWN = 2003;
 
   70    public const PARTICLE_SPAWN = 2004;
 
   71    public const BONE_MEAL_USE = 2005; 
 
   72    public const GUARDIAN_CURSE = 2006;
 
   73    public const PARTICLE_DEATH_SMOKE = 2007;
 
   74    public const PARTICLE_BLOCK_FORCE_FIELD = 2008;
 
   75    public const PARTICLE_PROJECTILE_HIT = 2009;
 
   76    public const PARTICLE_DRAGON_EGG_TELEPORT = 2010;
 
   77    public const PARTICLE_CROP_EATEN = 2011;
 
   78    public const PARTICLE_CRITICAL_HIT = 2012;
 
   79    public const PARTICLE_ENDERMAN_TELEPORT = 2013;
 
   80    public const PARTICLE_PUNCH_BLOCK = 2014;
 
   81    public const PARTICLE_BUBBLE = 2015;
 
   82    public const PARTICLE_EVAPORATE = 2016;
 
   83    public const PARTICLE_ARMOR_STAND_DESTROY = 2017;
 
   84    public const PARTICLE_EGG_PUNCH = 2018;
 
   85    public const PARTICLE_EGG_BREAK = 2019;
 
   86    public const PARTICLE_ICE_EVAPORATE = 2020;
 
   87    public const PARTICLE_DESTROY_NO_SOUND = 2021;
 
   88    public const PARTICLE_KNOCKBACK_ROAR = 2022; 
 
   89    public const PARTICLE_TELEPORT_TRAIL = 2023;
 
   90    public const PARTICLE_POINT_CLOUD = 2024;
 
   91    public const PARTICLE_EXPLODE = 2025; 
 
   92    public const PARTICLE_BLOCK_EXPLODE = 2026;
 
   93    public const PARTICLE_VIBRATION_SIGNAL = 2027;
 
   94    public const PARTICLE_DRIPSTONE_DRIP = 2028;
 
   95    public const PARTICLE_FIZZ = 2029;
 
   96    public const COPPER_WAX_ON = 2030; 
 
   97    public const COPPER_WAX_OFF = 2031; 
 
   98    public const COPPER_SCRAPE = 2032; 
 
   99    public const PARTICLE_ELECTRIC_SPARK = 2033; 
 
  100    public const PARTICLE_TURTLE_EGG_GROW = 2034;
 
  101    public const PARTICLE_SCULK_SHRIEK = 2035;
 
  102    public const PARTICLE_SCULK_CATALYST_BLOOM = 2036;
 
  104    public const PARTICLE_DUST_PLUME = 2040;
 
  106    public const START_RAIN = 3001;
 
  107    public const START_THUNDER = 3002;
 
  108    public const STOP_RAIN = 3003;
 
  109    public const STOP_THUNDER = 3004;
 
  110    public const PAUSE_GAME = 3005; 
 
  111    public const PAUSE_GAME_NO_SCREEN = 3006; 
 
  112    public const SET_GAME_SPEED = 3007; 
 
  114    public const REDSTONE_TRIGGER = 3500;
 
  115    public const CAULDRON_EXPLODE = 3501;
 
  116    public const CAULDRON_DYE_ARMOR = 3502;
 
  117    public const CAULDRON_CLEAN_ARMOR = 3503;
 
  118    public const CAULDRON_FILL_POTION = 3504;
 
  119    public const CAULDRON_TAKE_POTION = 3505;
 
  120    public const CAULDRON_FILL_WATER = 3506;
 
  121    public const CAULDRON_TAKE_WATER = 3507;
 
  122    public const CAULDRON_ADD_DYE = 3508;
 
  123    public const CAULDRON_CLEAN_BANNER = 3509; 
 
  124    public const PARTICLE_CAULDRON_FLUSH = 3510;
 
  125    public const PARTICLE_AGENT_SPAWN = 3511;
 
  126    public const SOUND_CAULDRON_FILL_LAVA = 3512;
 
  127    public const SOUND_CAULDRON_TAKE_LAVA = 3513;
 
  128    public const SOUND_CAULDRON_FILL_POWDER_SNOW = 3514;
 
  129    public const SOUND_CAULDRON_TAKE_POWDER_SNOW = 3515;
 
  131    public const BLOCK_START_BREAK = 3600;
 
  132    public const BLOCK_STOP_BREAK = 3601;
 
  133    public const BLOCK_BREAK_SPEED = 3602;
 
  134    public const PARTICLE_PUNCH_BLOCK_DOWN = 3603;
 
  135    public const PARTICLE_PUNCH_BLOCK_UP = 3604;
 
  136    public const PARTICLE_PUNCH_BLOCK_NORTH = 3605;
 
  137    public const PARTICLE_PUNCH_BLOCK_SOUTH = 3606;
 
  138    public const PARTICLE_PUNCH_BLOCK_WEST = 3607;
 
  139    public const PARTICLE_PUNCH_BLOCK_EAST = 3608;
 
  140    public const PARTICLE_SHOOT_WHITE_SMOKE = 3609;
 
  141    public const PARTICLE_BREEZE_WIND_EXPLOSION = 3610;
 
  142    public const PARTICLE_TRIAL_SPAWNER_DETECTION = 3611;
 
  143    public const PARTICLE_TRIAL_SPAWNER_SPAWNING = 3612;
 
  144    public const PARTICLE_TRIAL_SPAWNER_EJECTING = 3613;
 
  145    public const PARTICLE_WIND_EXPLOSION = 3614;
 
  147    public const SET_DATA = 4000;
 
  149    public const PLAYERS_SLEEPING = 9800;
 
  150    public const NUMBER_OF_SLEEPING_PLAYERS = 9801;
 
  152    public const JUMP_PREVENTED = 9810;
 
  153    public const ANIMATION_VAULT_ACTIVATE = 9811;
 
  154    public const ANIMATION_VAULT_DEACTIVATE = 9812;
 
  155    public const ANIMATION_VAULT_EJECT_ITEM = 9813;
 
  157    public const ADD_PARTICLE_MASK = 0x4000;