PocketMine-MP 5.15.1 git-5ef247620a7c6301a849b54e5ef1009217729fc8
LevelSoundEvent.php
1<?php
2
3/*
4 * This file is part of BedrockProtocol.
5 * Copyright (C) 2014-2022 PocketMine Team <https://github.com/pmmp/BedrockProtocol>
6 *
7 * BedrockProtocol is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU Lesser General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 */
12
13declare(strict_types=1);
14
15namespace pocketmine\network\mcpe\protocol\types;
16
21final class LevelSoundEvent{
22 private function __construct(){
23 //NOOP
24 }
25
26 public const ITEM_USE_ON = 0;
27 public const HIT = 1;
28 public const STEP = 2;
29 public const FLY = 3;
30 public const JUMP = 4;
31 public const BREAK = 5;
32 public const PLACE = 6;
33 public const HEAVY_STEP = 7;
34 public const GALLOP = 8;
35 public const FALL = 9;
36 public const AMBIENT = 10;
37 public const AMBIENT_BABY = 11;
38 public const AMBIENT_IN_WATER = 12;
39 public const BREATHE = 13;
40 public const DEATH = 14;
41 public const DEATH_IN_WATER = 15;
42 public const DEATH_TO_ZOMBIE = 16;
43 public const HURT = 17;
44 public const HURT_IN_WATER = 18;
45 public const MAD = 19;
46 public const BOOST = 20;
47 public const BOW = 21;
48 public const SQUISH_BIG = 22;
49 public const SQUISH_SMALL = 23;
50 public const FALL_BIG = 24;
51 public const FALL_SMALL = 25;
52 public const SPLASH = 26;
53 public const FIZZ = 27;
54 public const FLAP = 28;
55 public const SWIM = 29;
56 public const DRINK = 30;
57 public const EAT = 31;
58 public const TAKEOFF = 32;
59 public const SHAKE = 33;
60 public const PLOP = 34;
61 public const LAND = 35;
62 public const SADDLE = 36;
63 public const ARMOR = 37;
64 public const MOB_ARMOR_STAND_PLACE = 38;
65 public const ADD_CHEST = 39;
66 public const THROW = 40;
67 public const ATTACK = 41;
68 public const ATTACK_NODAMAGE = 42;
69 public const ATTACK_STRONG = 43;
70 public const WARN = 44;
71 public const SHEAR = 45;
72 public const MILK = 46;
73 public const THUNDER = 47;
74 public const EXPLODE = 48;
75 public const FIRE = 49;
76 public const IGNITE = 50;
77 public const FUSE = 51;
78 public const STARE = 52;
79 public const SPAWN = 53;
80 public const SHOOT = 54;
81 public const BREAK_BLOCK = 55;
82 public const LAUNCH = 56;
83 public const BLAST = 57;
84 public const LARGE_BLAST = 58;
85 public const TWINKLE = 59;
86 public const REMEDY = 60;
87 public const UNFECT = 61;
88 public const LEVELUP = 62;
89 public const BOW_HIT = 63;
90 public const BULLET_HIT = 64;
91 public const EXTINGUISH_FIRE = 65;
92 public const ITEM_FIZZ = 66;
93 public const CHEST_OPEN = 67;
94 public const CHEST_CLOSED = 68;
95 public const SHULKERBOX_OPEN = 69;
96 public const SHULKERBOX_CLOSED = 70;
97 public const ENDERCHEST_OPEN = 71;
98 public const ENDERCHEST_CLOSED = 72;
99 public const POWER_ON = 73;
100 public const POWER_OFF = 74;
101 public const ATTACH = 75;
102 public const DETACH = 76;
103 public const DENY = 77;
104 public const TRIPOD = 78;
105 public const POP = 79;
106 public const DROP_SLOT = 80;
107 public const NOTE = 81;
108 public const THORNS = 82;
109 public const PISTON_IN = 83;
110 public const PISTON_OUT = 84;
111 public const PORTAL = 85;
112 public const WATER = 86;
113 public const LAVA_POP = 87;
114 public const LAVA = 88;
115 public const BURP = 89;
116 public const BUCKET_FILL_WATER = 90;
117 public const BUCKET_FILL_LAVA = 91;
118 public const BUCKET_EMPTY_WATER = 92;
119 public const BUCKET_EMPTY_LAVA = 93;
120 public const ARMOR_EQUIP_CHAIN = 94;
121 public const ARMOR_EQUIP_DIAMOND = 95;
122 public const ARMOR_EQUIP_GENERIC = 96;
123 public const ARMOR_EQUIP_GOLD = 97;
124 public const ARMOR_EQUIP_IRON = 98;
125 public const ARMOR_EQUIP_LEATHER = 99;
126 public const ARMOR_EQUIP_ELYTRA = 100;
127 public const RECORD_13 = 101;
128 public const RECORD_CAT = 102;
129 public const RECORD_BLOCKS = 103;
130 public const RECORD_CHIRP = 104;
131 public const RECORD_FAR = 105;
132 public const RECORD_MALL = 106;
133 public const RECORD_MELLOHI = 107;
134 public const RECORD_STAL = 108;
135 public const RECORD_STRAD = 109;
136 public const RECORD_WARD = 110;
137 public const RECORD_11 = 111;
138 public const RECORD_WAIT = 112;
139 public const STOP_RECORD = 113;
140 public const FLOP = 114;
141 public const ELDERGUARDIAN_CURSE = 115;
142 public const MOB_WARNING = 116;
143 public const MOB_WARNING_BABY = 117;
144 public const TELEPORT = 118;
145 public const SHULKER_OPEN = 119;
146 public const SHULKER_CLOSE = 120;
147 public const HAGGLE = 121;
148 public const HAGGLE_YES = 122;
149 public const HAGGLE_NO = 123;
150 public const HAGGLE_IDLE = 124;
151 public const CHORUSGROW = 125;
152 public const CHORUSDEATH = 126;
153 public const GLASS = 127;
154 public const POTION_BREWED = 128;
155 public const CAST_SPELL = 129;
156 public const PREPARE_ATTACK = 130;
157 public const PREPARE_SUMMON = 131;
158 public const PREPARE_WOLOLO = 132;
159 public const FANG = 133;
160 public const CHARGE = 134;
161 public const CAMERA_TAKE_PICTURE = 135;
162 public const LEASHKNOT_PLACE = 136;
163 public const LEASHKNOT_BREAK = 137;
164 public const GROWL = 138;
165 public const WHINE = 139;
166 public const PANT = 140;
167 public const PURR = 141;
168 public const PURREOW = 142;
169 public const DEATH_MIN_VOLUME = 143;
170 public const DEATH_MID_VOLUME = 144;
171 public const IMITATE_BLAZE = 145;
172 public const IMITATE_CAVE_SPIDER = 146;
173 public const IMITATE_CREEPER = 147;
174 public const IMITATE_ELDER_GUARDIAN = 148;
175 public const IMITATE_ENDER_DRAGON = 149;
176 public const IMITATE_ENDERMAN = 150;
177 public const IMITATE_ENDERMITE = 151;
178 public const IMITATE_EVOCATION_ILLAGER = 152;
179 public const IMITATE_GHAST = 153;
180 public const IMITATE_HUSK = 154;
181 public const IMITATE_ILLUSION_ILLAGER = 155;
182 public const IMITATE_MAGMA_CUBE = 156;
183 public const IMITATE_POLAR_BEAR = 157;
184 public const IMITATE_SHULKER = 158;
185 public const IMITATE_SILVERFISH = 159;
186 public const IMITATE_SKELETON = 160;
187 public const IMITATE_SLIME = 161;
188 public const IMITATE_SPIDER = 162;
189 public const IMITATE_STRAY = 163;
190 public const IMITATE_VEX = 164;
191 public const IMITATE_VINDICATION_ILLAGER = 165;
192 public const IMITATE_WITCH = 166;
193 public const IMITATE_WITHER = 167;
194 public const IMITATE_WITHER_SKELETON = 168;
195 public const IMITATE_WOLF = 169;
196 public const IMITATE_ZOMBIE = 170;
197 public const IMITATE_ZOMBIE_PIGMAN = 171;
198 public const IMITATE_ZOMBIE_VILLAGER = 172;
199 public const BLOCK_END_PORTAL_FRAME_FILL = 173;
200 public const BLOCK_END_PORTAL_SPAWN = 174;
201 public const RANDOM_ANVIL_USE = 175;
202 public const BOTTLE_DRAGONBREATH = 176;
203 public const PORTAL_TRAVEL = 177;
204 public const ITEM_TRIDENT_HIT = 178;
205 public const ITEM_TRIDENT_RETURN = 179;
206 public const ITEM_TRIDENT_RIPTIDE_1 = 180;
207 public const ITEM_TRIDENT_RIPTIDE_2 = 181;
208 public const ITEM_TRIDENT_RIPTIDE_3 = 182;
209 public const ITEM_TRIDENT_THROW = 183;
210 public const ITEM_TRIDENT_THUNDER = 184;
211 public const ITEM_TRIDENT_HIT_GROUND = 185;
212 public const DEFAULT = 186;
213 public const BLOCK_FLETCHING_TABLE_USE = 187;
214 public const ELEMCONSTRUCT_OPEN = 188;
215 public const ICEBOMB_HIT = 189;
216 public const BALLOONPOP = 190;
217 public const LT_REACTION_ICEBOMB = 191;
218 public const LT_REACTION_BLEACH = 192;
219 public const LT_REACTION_EPASTE = 193;
220 public const LT_REACTION_EPASTE2 = 194;
221 public const LT_REACTION_GLOW_STICK = 195;
222 public const LT_REACTION_GLOW_STICK_2 = 196;
223 public const LT_REACTION_LUMINOL = 197;
224 public const LT_REACTION_SALT = 198;
225 public const LT_REACTION_FERTILIZER = 199;
226 public const LT_REACTION_FIREBALL = 200;
227 public const LT_REACTION_MGSALT = 201;
228 public const LT_REACTION_MISCFIRE = 202;
229 public const LT_REACTION_FIRE = 203;
230 public const LT_REACTION_MISCEXPLOSION = 204;
231 public const LT_REACTION_MISCMYSTICAL = 205;
232 public const LT_REACTION_MISCMYSTICAL2 = 206;
233 public const LT_REACTION_PRODUCT = 207;
234 public const SPARKLER_USE = 208;
235 public const GLOWSTICK_USE = 209;
236 public const SPARKLER_ACTIVE = 210;
237 public const CONVERT_TO_DROWNED = 211;
238 public const BUCKET_FILL_FISH = 212;
239 public const BUCKET_EMPTY_FISH = 213;
240 public const BUBBLE_UP = 214;
241 public const BUBBLE_DOWN = 215;
242 public const BUBBLE_POP = 216;
243 public const BUBBLE_UPINSIDE = 217;
244 public const BUBBLE_DOWNINSIDE = 218;
245 public const HURT_BABY = 219;
246 public const DEATH_BABY = 220;
247 public const STEP_BABY = 221;
248 public const SPAWN_BABY = 222;
249 public const BORN = 223;
250 public const BLOCK_TURTLE_EGG_BREAK = 224;
251 public const BLOCK_TURTLE_EGG_CRACK = 225;
252 public const BLOCK_TURTLE_EGG_HATCH = 226;
253 public const LAY_EGG = 227;
254 public const BLOCK_TURTLE_EGG_ATTACK = 228;
255 public const BEACON_ACTIVATE = 229;
256 public const BEACON_AMBIENT = 230;
257 public const BEACON_DEACTIVATE = 231;
258 public const BEACON_POWER = 232;
259 public const CONDUIT_ACTIVATE = 233;
260 public const CONDUIT_AMBIENT = 234;
261 public const CONDUIT_ATTACK = 235;
262 public const CONDUIT_DEACTIVATE = 236;
263 public const CONDUIT_SHORT = 237;
264 public const SWOOP = 238;
265 public const BLOCK_BAMBOO_SAPLING_PLACE = 239;
266 public const PRESNEEZE = 240;
267 public const SNEEZE = 241;
268 public const AMBIENT_TAME = 242;
269 public const SCARED = 243;
270 public const BLOCK_SCAFFOLDING_CLIMB = 244;
271 public const CROSSBOW_LOADING_START = 245;
272 public const CROSSBOW_LOADING_MIDDLE = 246;
273 public const CROSSBOW_LOADING_END = 247;
274 public const CROSSBOW_SHOOT = 248;
275 public const CROSSBOW_QUICK_CHARGE_START = 249;
276 public const CROSSBOW_QUICK_CHARGE_MIDDLE = 250;
277 public const CROSSBOW_QUICK_CHARGE_END = 251;
278 public const AMBIENT_AGGRESSIVE = 252;
279 public const AMBIENT_WORRIED = 253;
280 public const CANT_BREED = 254;
281 public const ITEM_SHIELD_BLOCK = 255;
282 public const ITEM_BOOK_PUT = 256;
283 public const BLOCK_GRINDSTONE_USE = 257;
284 public const BLOCK_BELL_HIT = 258;
285 public const BLOCK_CAMPFIRE_CRACKLE = 259;
286 public const ROAR = 260;
287 public const STUN = 261;
288 public const BLOCK_SWEET_BERRY_BUSH_HURT = 262;
289 public const BLOCK_SWEET_BERRY_BUSH_PICK = 263;
290 public const BLOCK_CARTOGRAPHY_TABLE_USE = 264;
291 public const BLOCK_STONECUTTER_USE = 265;
292 public const BLOCK_COMPOSTER_EMPTY = 266;
293 public const BLOCK_COMPOSTER_FILL = 267;
294 public const BLOCK_COMPOSTER_FILL_SUCCESS = 268;
295 public const BLOCK_COMPOSTER_READY = 269;
296 public const BLOCK_BARREL_OPEN = 270;
297 public const BLOCK_BARREL_CLOSE = 271;
298 public const RAID_HORN = 272;
299 public const BLOCK_LOOM_USE = 273;
300 public const AMBIENT_IN_RAID = 274;
301 public const UI_CARTOGRAPHY_TABLE_TAKE_RESULT = 275;
302 public const UI_STONECUTTER_TAKE_RESULT = 276;
303 public const UI_LOOM_TAKE_RESULT = 277;
304 public const BLOCK_SMOKER_SMOKE = 278;
305 public const BLOCK_BLASTFURNACE_FIRE_CRACKLE = 279;
306 public const BLOCK_SMITHING_TABLE_USE = 280;
307 public const SCREECH = 281;
308 public const SLEEP = 282;
309 public const BLOCK_FURNACE_LIT = 283;
310 public const CONVERT_MOOSHROOM = 284;
311 public const MILK_SUSPICIOUSLY = 285;
312 public const CELEBRATE = 286;
313 public const JUMP_PREVENT = 287;
314 public const AMBIENT_POLLINATE = 288;
315 public const BLOCK_BEEHIVE_DRIP = 289;
316 public const BLOCK_BEEHIVE_ENTER = 290;
317 public const BLOCK_BEEHIVE_EXIT = 291;
318 public const BLOCK_BEEHIVE_WORK = 292;
319 public const BLOCK_BEEHIVE_SHEAR = 293;
320 public const DRINK_HONEY = 294;
321 public const AMBIENT_CAVE = 295;
322 public const RETREAT = 296;
323 public const CONVERTED_TO_ZOMBIFIED = 297;
324 public const ADMIRE = 298;
325 public const STEP_LAVA = 299;
326 public const TEMPT = 300;
327 public const PANIC = 301;
328 public const ANGRY = 302;
329 public const AMBIENT_WARPED_FOREST_MOOD = 303;
330 public const AMBIENT_SOULSAND_VALLEY_MOOD = 304;
331 public const AMBIENT_NETHER_WASTES_MOOD = 305;
332 public const RESPAWN_ANCHOR_BASALT_DELTAS_MOOD = 306;
333 public const AMBIENT_CRIMSON_FOREST_MOOD = 307;
334 public const RESPAWN_ANCHOR_CHARGE = 308;
335 public const RESPAWN_ANCHOR_DEPLETE = 309;
336 public const RESPAWN_ANCHOR_SET_SPAWN = 310;
337 public const RESPAWN_ANCHOR_AMBIENT = 311;
338 public const PARTICLE_SOUL_ESCAPE_QUIET = 312;
339 public const PARTICLE_SOUL_ESCAPE_LOUD = 313;
340 public const RECORD_PIGSTEP = 314;
341 public const LODESTONE_COMPASS_LINK_COMPASS_TO_LODESTONE = 315;
342 public const SMITHING_TABLE_USE = 316;
343 public const ARMOR_EQUIP_NETHERITE = 317;
344 public const AMBIENT_WARPED_FOREST_LOOP = 318;
345 public const AMBIENT_SOULSAND_VALLEY_LOOP = 319;
346 public const AMBIENT_NETHER_WASTES_LOOP = 320;
347 public const AMBIENT_BASALT_DELTAS_LOOP = 321;
348 public const AMBIENT_CRIMSON_FOREST_LOOP = 322;
349 public const AMBIENT_WARPED_FOREST_ADDITIONS = 323;
350 public const AMBIENT_SOULSAND_VALLEY_ADDITIONS = 324;
351 public const AMBIENT_NETHER_WASTES_ADDITIONS = 325;
352 public const AMBIENT_BASALT_DELTAS_ADDITIONS = 326;
353 public const AMBIENT_CRIMSON_FOREST_ADDITIONS = 327;
354 public const POWER_ON_SCULK_SENSOR = 328;
355 public const POWER_OFF_SCULK_SENSOR = 329;
356 public const BUCKET_FILL_POWDER_SNOW = 330;
357 public const BUCKET_EMPTY_POWDER_SNOW = 331;
358 public const CAULDRON_DRIP_WATER_POINTED_DRIPSTONE = 332;
359 public const CAULDRON_DRIP_LAVA_POINTED_DRIPSTONE = 333;
360 public const DRIP_WATER_POINTED_DRIPSTONE = 334;
361 public const DRIP_LAVA_POINTED_DRIPSTONE = 335;
362 public const PICK_BERRIES_CAVE_VINES = 336;
363 public const TILT_DOWN_BIG_DRIPLEAF = 337;
364 public const TILT_UP_BIG_DRIPLEAF = 338;
365 public const COPPER_WAX_ON = 339;
366 public const COPPER_WAX_OFF = 340;
367 public const SCRAPE = 341;
368 public const MOB_PLAYER_HURT_DROWN = 342;
369 public const MOB_PLAYER_HURT_ON_FIRE = 343;
370 public const MOB_PLAYER_HURT_FREEZE = 344;
371 public const ITEM_SPYGLASS_USE = 345;
372 public const ITEM_SPYGLASS_STOP_USING = 346;
373 public const CHIME_AMETHYST_BLOCK = 347;
374 public const AMBIENT_SCREAMER = 348;
375 public const HURT_SCREAMER = 349;
376 public const DEATH_SCREAMER = 350;
377 public const MILK_SCREAMER = 351;
378 public const JUMP_TO_BLOCK = 352;
379 public const PRE_RAM = 353;
380 public const PRE_RAM_SCREAMER = 354;
381 public const RAM_IMPACT = 355;
382 public const RAM_IMPACT_SCREAMER = 356;
383 public const SQUID_INK_SQUIRT = 357;
384 public const GLOW_SQUID_INK_SQUIRT = 358;
385 public const CONVERT_TO_STRAY = 359;
386 public const CAKE_ADD_CANDLE = 360;
387 public const EXTINGUISH_CANDLE = 361;
388 public const AMBIENT_CANDLE = 362;
389 public const BLOCK_CLICK = 363;
390 public const BLOCK_CLICK_FAIL = 364;
391 public const BLOCK_SCULK_CATALYST_BLOOM = 365;
392 public const BLOCK_SCULK_SHRIEKER_SHRIEK = 366;
393 public const NEARBY_CLOSE = 367;
394 public const NEARBY_CLOSER = 368;
395 public const NEARBY_CLOSEST = 369;
396 public const AGITATED = 370;
397 public const RECORD_OTHERSIDE = 371;
398 public const TONGUE = 372;
399 public const IRONGOLEM_CRACK = 373;
400 public const IRONGOLEM_REPAIR = 374;
401 public const LISTENING = 375;
402 public const HEARTBEAT = 376;
403 public const HORN_BREAK = 377;
404
405 public const BLOCK_SCULK_SPREAD = 379;
406 public const CHARGE_SCULK = 380;
407 public const BLOCK_SCULK_SENSOR_PLACE = 381;
408 public const BLOCK_SCULK_SHRIEKER_PLACE = 382;
409 public const HORN_CALL0 = 383;
410 public const HORN_CALL1 = 384;
411 public const HORN_CALL2 = 385;
412 public const HORN_CALL3 = 386;
413 public const HORN_CALL4 = 387;
414 public const HORN_CALL5 = 388;
415 public const HORN_CALL6 = 389;
416 public const HORN_CALL7 = 390;
417
418 public const IMITATE_WARDEN = 426;
419 public const LISTENING_ANGRY = 427;
420 public const ITEM_GIVEN = 428;
421 public const ITEM_TAKEN = 429;
422 public const DISAPPEARED = 430;
423 public const REAPPEARED = 431;
424 public const DRINK_MILK = 432;
425 public const BLOCK_FROG_SPAWN_HATCH = 433;
426 public const LAY_SPAWN = 434;
427 public const BLOCK_FROG_SPAWN_BREAK = 435;
428 public const SONIC_BOOM = 436;
429 public const SONIC_CHARGE = 437;
430 public const ITEM_THROWN = 438;
431 public const RECORD_5 = 439;
432 public const CONVERT_TO_FROG = 440;
433
434 public const BLOCK_ENCHANTING_TABLE_USE = 442;
435 public const STEP_SAND = 443;
436 public const DASH_READY = 444;
437 public const BUNDLE_DROP_CONTENTS = 445;
438 public const BUNDLE_INSERT = 446;
439 public const BUNDLE_REMOVE_ONE = 447;
440 public const PRESSURE_PLATE_CLICK_OFF = 448;
441 public const PRESSURE_PLATE_CLICK_ON = 449;
442 public const BUTTON_CLICK_OFF = 450;
443 public const BUTTON_CLICK_ON = 451;
444 public const DOOR_OPEN = 452;
445 public const DOOR_CLOSE = 453;
446 public const TRAPDOOR_OPEN = 454;
447 public const TRAPDOOR_CLOSE = 455;
448 public const FENCE_GATE_OPEN = 456;
449 public const FENCE_GATE_CLOSE = 457;
450 public const INSERT = 458;
451 public const PICKUP = 459;
452 public const INSERT_ENCHANTED = 460;
453 public const PICKUP_ENCHANTED = 461;
454 public const BRUSH = 462;
455 public const BRUSH_COMPLETED = 463;
456 public const SHATTER_POT = 464;
457 public const BREAK_POT = 465;
458 public const BLOCK_SNIFFER_EGG_CRACK = 466;
459 public const BLOCK_SNIFFER_EGG_HATCH = 467;
460 public const BLOCK_SIGN_WAXED_INTERACT_FAIL = 468;
461 public const RECORD_RELIC = 469;
462 public const NOTE_BASS = 470;
463 public const PUMPKIN_CARVE = 471;
464 public const MOB_HUSK_CONVERT_TO_ZOMBIE = 472;
465 public const MOB_PIG_DEATH = 473;
466 public const MOB_HOGLIN_CONVERTED_TO_ZOMBIFIED = 474;
467 public const AMBIENT_UNDERWATER_ENTER = 475;
468 public const AMBIENT_UNDERWATER_EXIT = 476;
469 public const BOTTLE_FILL = 477;
470 public const BOTTLE_EMPTY = 478;
471 public const CRAFTER_CRAFT = 479;
472 public const CRAFTER_FAIL = 480;
473 public const BLOCK_DECORATED_POT_INSERT = 481;
474 public const BLOCK_DECORATED_POT_INSERT_FAIL = 482;
475 public const CRAFTER_DISABLE_SLOT = 483;
476 public const TRIAL_SPAWNER_OPEN_SHUTTER = 484;
477 public const TRIAL_SPAWNER_EJECT_ITEM = 485;
478 public const TRIAL_SPAWNER_DETECT_PLAYER = 486;
479 public const TRIAL_SPAWNER_SPAWN_MOB = 487;
480 public const TRIAL_SPAWNER_CLOSE_SHUTTER = 488;
481 public const TRIAL_SPAWNER_AMBIENT = 489;
482 public const BLOCK_COPPER_BULB_TURN_ON = 490;
483 public const BLOCK_COPPER_BULB_TURN_OFF = 491;
484 public const AMBIENT_IN_AIR = 492;
485 public const BREEZE_WIND_CHARGE_BURST = 493;
486 public const IMITATE_BREEZE = 494;
487 public const MOB_ARMADILLO_BRUSH = 495;
488 public const MOB_ARMADILLO_SCUTE_DROP = 496;
489 public const ARMOR_EQUIP_WOLF = 497;
490 public const ARMOR_UNEQUIP_WOLF = 498;
491 public const REFLECT = 499;
492 public const VAULT_OPEN_SHUTTER = 500;
493 public const VAULT_CLOSE_SHUTTER = 501;
494 public const VAULT_EJECT_ITEM = 502;
495 public const VAULT_INSERT_ITEM = 503;
496 public const VAULT_INSERT_ITEM_FAIL = 504;
497 public const VAULT_AMBIENT = 505;
498 public const VAULT_ACTIVATE = 506;
499 public const VAULT_DEACTIVATE = 507;
500 public const HURT_REDUCED = 508;
501 public const WIND_CHARGE_BURST = 509;
502
503 public const ARMOR_CRACK_WOLF = 511;
504 public const ARMOR_BREAK_WOLF = 512;
505 public const ARMOR_REPAIR_WOLF = 513;
506 public const MACE_SMASH_AIR = 514;
507 public const MACE_SMASH_GROUND = 515;
508
509 public const MACE_HEAVY_SMASH_GROUND = 520;
510
511 //The following aliases are kept for backwards compatibility only
512 public const SCULK_SENSOR_POWER_ON = self::POWER_ON_SCULK_SENSOR;
513 public const SCULK_SENSOR_POWER_OFF = self::POWER_OFF_SCULK_SENSOR;
514 public const POINTED_DRIPSTONE_CAULDRON_DRIP_WATER = self::CAULDRON_DRIP_WATER_POINTED_DRIPSTONE;
515 public const POINTED_DRIPSTONE_CAULDRON_DRIP_LAVA = self::CAULDRON_DRIP_LAVA_POINTED_DRIPSTONE;
516 public const POINTED_DRIPSTONE_DRIP_WATER = self::DRIP_WATER_POINTED_DRIPSTONE;
517 public const POINTED_DRIPSTONE_DRIP_LAVA = self::DRIP_LAVA_POINTED_DRIPSTONE;
518 public const CAVE_VINES_PICK_BERRIES = self::PICK_BERRIES_CAVE_VINES;
519 public const BIG_DRIPLEAF_TILT_DOWN = self::TILT_DOWN_BIG_DRIPLEAF;
520 public const BIG_DRIPLEAF_TILT_UP = self::TILT_UP_BIG_DRIPLEAF;
521 public const PLAYER_HURT_DROWN = self::MOB_PLAYER_HURT_DROWN;
522 public const PLAYER_HURT_ON_FIRE = self::MOB_PLAYER_HURT_ON_FIRE;
523 public const PLAYER_HURT_FREEZE = self::MOB_PLAYER_HURT_FREEZE;
524 public const USE_SPYGLASS = self::ITEM_SPYGLASS_USE;
525 public const STOP_USING_SPYGLASS = self::ITEM_SPYGLASS_STOP_USING;
526 public const AMETHYST_BLOCK_CHIME = self::CHIME_AMETHYST_BLOCK;
527 public const SCULK_CATALYST_BLOOM = self::BLOCK_SCULK_CATALYST_BLOOM;
528 public const SCULK_SHRIEKER_SHRIEK = self::BLOCK_SCULK_SHRIEKER_SHRIEK;
529 public const WARDEN_NEARBY_CLOSE = self::NEARBY_CLOSE;
530 public const WARDEN_NEARBY_CLOSER = self::NEARBY_CLOSER;
531 public const WARDEN_NEARBY_CLOSEST = self::NEARBY_CLOSEST;
532 public const WARDEN_SLIGHTLY_ANGRY = self::AGITATED;
533}