PocketMine-MP
5.19.1 git-5cc1068cd43264d3363295eb8d6901e02f467897
PlayerAuthInputFlags.php
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<?php
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/*
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* This file is part of BedrockProtocol.
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* Copyright (C) 2014-2022 PocketMine Team <https://github.com/pmmp/BedrockProtocol>
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*
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* BedrockProtocol is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*/
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declare(strict_types=1);
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namespace
pocketmine\network\mcpe\protocol\types;
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use
pocketmine\network\mcpe\protocol\PlayerAuthInputPacket
;
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final
class
PlayerAuthInputFlags
{
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public
const
ASCEND
= 0;
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public
const
DESCEND
= 1;
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public
const
NORTH_JUMP
= 2;
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public
const
JUMP_DOWN
= 3;
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public
const
SPRINT_DOWN
= 4;
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public
const
CHANGE_HEIGHT
= 5;
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public
const
JUMPING
= 6;
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public
const
AUTO_JUMPING_IN_WATER
= 7;
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public
const
SNEAKING
= 8;
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public
const
SNEAK_DOWN
= 9;
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public
const
UP
= 10;
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public
const
DOWN
= 11;
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public
const
LEFT
= 12;
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public
const
RIGHT
= 13;
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public
const
UP_LEFT
= 14;
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public
const
UP_RIGHT
= 15;
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public
const
WANT_UP
= 16;
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public
const
WANT_DOWN
= 17;
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public
const
WANT_DOWN_SLOW
= 18;
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public
const
WANT_UP_SLOW
= 19;
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public
const
SPRINTING
= 20;
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public
const
ASCEND_BLOCK
= 21;
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public
const
DESCEND_BLOCK
= 22;
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public
const
SNEAK_TOGGLE_DOWN
= 23;
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public
const
PERSIST_SNEAK
= 24;
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public
const
START_SPRINTING = 25;
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public
const
STOP_SPRINTING = 26;
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public
const
START_SNEAKING = 27;
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public
const
STOP_SNEAKING = 28;
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public
const
START_SWIMMING = 29;
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public
const
STOP_SWIMMING = 30;
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public
const
START_JUMPING
= 31;
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public
const
START_GLIDING = 32;
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public
const
STOP_GLIDING = 33;
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public
const
PERFORM_ITEM_INTERACTION = 34;
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public
const
PERFORM_BLOCK_ACTIONS = 35;
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public
const
PERFORM_ITEM_STACK_REQUEST = 36;
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public
const
HANDLED_TELEPORT = 37;
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public
const
EMOTING = 38;
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public
const
MISSED_SWING
= 39;
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public
const
START_CRAWLING = 40;
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public
const
STOP_CRAWLING = 41;
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public
const
START_FLYING = 42;
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public
const
STOP_FLYING = 43;
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public
const
ACK_ACTOR_DATA = 44;
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public
const
IN_CLIENT_PREDICTED_VEHICLE = 45;
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public
const
PADDLING_LEFT = 46;
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public
const
PADDLING_RIGHT = 47;
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public
const
BLOCK_BREAKING_DELAY_ENABLED = 48;
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public
const
HORIZONTAL_COLLISION = 49;
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public
const
VERTICAL_COLLISION = 50;
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public
const
DOWN_LEFT = 51;
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public
const
DOWN_RIGHT = 52;
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}
pocketmine\network\mcpe\protocol\PlayerAuthInputPacket
Definition:
PlayerAuthInputPacket.php:32
pocketmine\network\mcpe\protocol\types\PlayerAuthInputFlags
Definition:
PlayerAuthInputFlags.php:28
pocketmine\network\mcpe\protocol\types\PlayerAuthInputFlags\SNEAK_TOGGLE_DOWN
const SNEAK_TOGGLE_DOWN
Definition:
PlayerAuthInputFlags.php:76
pocketmine\network\mcpe\protocol\types\PlayerAuthInputFlags\ASCEND_BLOCK
const ASCEND_BLOCK
Definition:
PlayerAuthInputFlags.php:72
pocketmine\network\mcpe\protocol\types\PlayerAuthInputFlags\UP_RIGHT
const UP_RIGHT
Definition:
PlayerAuthInputFlags.php:60
pocketmine\network\mcpe\protocol\types\PlayerAuthInputFlags\SPRINTING
const SPRINTING
Definition:
PlayerAuthInputFlags.php:70
pocketmine\network\mcpe\protocol\types\PlayerAuthInputFlags\ASCEND
const ASCEND
Definition:
PlayerAuthInputFlags.php:30
pocketmine\network\mcpe\protocol\types\PlayerAuthInputFlags\JUMPING
const JUMPING
Definition:
PlayerAuthInputFlags.php:42
pocketmine\network\mcpe\protocol\types\PlayerAuthInputFlags\WANT_UP_SLOW
const WANT_UP_SLOW
Definition:
PlayerAuthInputFlags.php:68
pocketmine\network\mcpe\protocol\types\PlayerAuthInputFlags\PERSIST_SNEAK
const PERSIST_SNEAK
Definition:
PlayerAuthInputFlags.php:78
pocketmine\network\mcpe\protocol\types\PlayerAuthInputFlags\SNEAK_DOWN
const SNEAK_DOWN
Definition:
PlayerAuthInputFlags.php:48
pocketmine\network\mcpe\protocol\types\PlayerAuthInputFlags\AUTO_JUMPING_IN_WATER
const AUTO_JUMPING_IN_WATER
Definition:
PlayerAuthInputFlags.php:44
pocketmine\network\mcpe\protocol\types\PlayerAuthInputFlags\SPRINT_DOWN
const SPRINT_DOWN
Definition:
PlayerAuthInputFlags.php:38
pocketmine\network\mcpe\protocol\types\PlayerAuthInputFlags\DOWN
const DOWN
Definition:
PlayerAuthInputFlags.php:52
pocketmine\network\mcpe\protocol\types\PlayerAuthInputFlags\CHANGE_HEIGHT
const CHANGE_HEIGHT
Definition:
PlayerAuthInputFlags.php:40
pocketmine\network\mcpe\protocol\types\PlayerAuthInputFlags\SNEAKING
const SNEAKING
Definition:
PlayerAuthInputFlags.php:46
pocketmine\network\mcpe\protocol\types\PlayerAuthInputFlags\WANT_DOWN
const WANT_DOWN
Definition:
PlayerAuthInputFlags.php:64
pocketmine\network\mcpe\protocol\types\PlayerAuthInputFlags\UP
const UP
Definition:
PlayerAuthInputFlags.php:50
pocketmine\network\mcpe\protocol\types\PlayerAuthInputFlags\WANT_UP
const WANT_UP
Definition:
PlayerAuthInputFlags.php:62
pocketmine\network\mcpe\protocol\types\PlayerAuthInputFlags\JUMP_DOWN
const JUMP_DOWN
Definition:
PlayerAuthInputFlags.php:36
pocketmine\network\mcpe\protocol\types\PlayerAuthInputFlags\WANT_DOWN_SLOW
const WANT_DOWN_SLOW
Definition:
PlayerAuthInputFlags.php:66
pocketmine\network\mcpe\protocol\types\PlayerAuthInputFlags\LEFT
const LEFT
Definition:
PlayerAuthInputFlags.php:54
pocketmine\network\mcpe\protocol\types\PlayerAuthInputFlags\MISSED_SWING
const MISSED_SWING
Definition:
PlayerAuthInputFlags.php:95
pocketmine\network\mcpe\protocol\types\PlayerAuthInputFlags\RIGHT
const RIGHT
Definition:
PlayerAuthInputFlags.php:56
pocketmine\network\mcpe\protocol\types\PlayerAuthInputFlags\UP_LEFT
const UP_LEFT
Definition:
PlayerAuthInputFlags.php:58
pocketmine\network\mcpe\protocol\types\PlayerAuthInputFlags\NORTH_JUMP
const NORTH_JUMP
Definition:
PlayerAuthInputFlags.php:34
pocketmine\network\mcpe\protocol\types\PlayerAuthInputFlags\DESCEND
const DESCEND
Definition:
PlayerAuthInputFlags.php:32
pocketmine\network\mcpe\protocol\types\PlayerAuthInputFlags\DESCEND_BLOCK
const DESCEND_BLOCK
Definition:
PlayerAuthInputFlags.php:74
pocketmine\network\mcpe\protocol\types\PlayerAuthInputFlags\START_JUMPING
const START_JUMPING
Definition:
PlayerAuthInputFlags.php:86
vendor
pocketmine
bedrock-protocol
src
types
PlayerAuthInputFlags.php
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