PocketMine-MP 5.21.2 git-b2aa6396c3cc2cafdd815eacc360e1ad89599899
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EnchantmentIdMap.php
1<?php
2
3/*
4 *
5 * ____ _ _ __ __ _ __ __ ____
6 * | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
7 * | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
8 * | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
9 * |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
10 *
11 * This program is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU Lesser General Public License as published by
13 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version.
15 *
16 * @author PocketMine Team
17 * @link http://www.pocketmine.net/
18 *
19 *
20 */
21
22declare(strict_types=1);
23
24namespace pocketmine\data\bedrock;
25
28use pocketmine\utils\SingletonTrait;
29
33final class EnchantmentIdMap{
34 use SingletonTrait;
36 use IntSaveIdMapTrait;
37
38 private function __construct(){
39 $this->register(EnchantmentIds::PROTECTION, VanillaEnchantments::PROTECTION());
40 $this->register(EnchantmentIds::FIRE_PROTECTION, VanillaEnchantments::FIRE_PROTECTION());
41 $this->register(EnchantmentIds::FEATHER_FALLING, VanillaEnchantments::FEATHER_FALLING());
42 $this->register(EnchantmentIds::BLAST_PROTECTION, VanillaEnchantments::BLAST_PROTECTION());
43 $this->register(EnchantmentIds::PROJECTILE_PROTECTION, VanillaEnchantments::PROJECTILE_PROTECTION());
44 $this->register(EnchantmentIds::THORNS, VanillaEnchantments::THORNS());
45 $this->register(EnchantmentIds::RESPIRATION, VanillaEnchantments::RESPIRATION());
46 $this->register(EnchantmentIds::AQUA_AFFINITY, VanillaEnchantments::AQUA_AFFINITY());
47
48 $this->register(EnchantmentIds::SHARPNESS, VanillaEnchantments::SHARPNESS());
49 //TODO: smite, bane of arthropods (these don't make sense now because their applicable mobs don't exist yet)
50
51 $this->register(EnchantmentIds::KNOCKBACK, VanillaEnchantments::KNOCKBACK());
52 $this->register(EnchantmentIds::FIRE_ASPECT, VanillaEnchantments::FIRE_ASPECT());
53
54 $this->register(EnchantmentIds::EFFICIENCY, VanillaEnchantments::EFFICIENCY());
55 $this->register(EnchantmentIds::FORTUNE, VanillaEnchantments::FORTUNE());
56 $this->register(EnchantmentIds::SILK_TOUCH, VanillaEnchantments::SILK_TOUCH());
57 $this->register(EnchantmentIds::UNBREAKING, VanillaEnchantments::UNBREAKING());
58
59 $this->register(EnchantmentIds::POWER, VanillaEnchantments::POWER());
60 $this->register(EnchantmentIds::PUNCH, VanillaEnchantments::PUNCH());
61 $this->register(EnchantmentIds::FLAME, VanillaEnchantments::FLAME());
62 $this->register(EnchantmentIds::INFINITY, VanillaEnchantments::INFINITY());
63
64 $this->register(EnchantmentIds::MENDING, VanillaEnchantments::MENDING());
65
66 $this->register(EnchantmentIds::VANISHING, VanillaEnchantments::VANISHING());
67
68 $this->register(EnchantmentIds::SWIFT_SNEAK, VanillaEnchantments::SWIFT_SNEAK());
69 }
70}