| $actorRuntimeId (defined in pocketmine\network\mcpe\protocol\StartGamePacket) | pocketmine\network\mcpe\protocol\StartGamePacket | |
| $actorUniqueId (defined in pocketmine\network\mcpe\protocol\StartGamePacket) | pocketmine\network\mcpe\protocol\StartGamePacket | |
| $blockNetworkIdsAreHashes (defined in pocketmine\network\mcpe\protocol\StartGamePacket) | pocketmine\network\mcpe\protocol\StartGamePacket | |
| $blockPalette (defined in pocketmine\network\mcpe\protocol\StartGamePacket) | pocketmine\network\mcpe\protocol\StartGamePacket | |
| $blockPaletteChecksum | pocketmine\network\mcpe\protocol\StartGamePacket | |
| $currentTick (defined in pocketmine\network\mcpe\protocol\StartGamePacket) | pocketmine\network\mcpe\protocol\StartGamePacket | |
| $enableClientSideChunkGeneration (defined in pocketmine\network\mcpe\protocol\StartGamePacket) | pocketmine\network\mcpe\protocol\StartGamePacket | |
| $enableNewInventorySystem (defined in pocketmine\network\mcpe\protocol\StartGamePacket) | pocketmine\network\mcpe\protocol\StartGamePacket | |
| $enchantmentSeed (defined in pocketmine\network\mcpe\protocol\StartGamePacket) | pocketmine\network\mcpe\protocol\StartGamePacket | |
| $isTrial (defined in pocketmine\network\mcpe\protocol\StartGamePacket) | pocketmine\network\mcpe\protocol\StartGamePacket | |
| $levelId (defined in pocketmine\network\mcpe\protocol\StartGamePacket) | pocketmine\network\mcpe\protocol\StartGamePacket | |
| $levelSettings (defined in pocketmine\network\mcpe\protocol\StartGamePacket) | pocketmine\network\mcpe\protocol\StartGamePacket | |
| $multiplayerCorrelationId (defined in pocketmine\network\mcpe\protocol\StartGamePacket) | pocketmine\network\mcpe\protocol\StartGamePacket | |
| $networkPermissions (defined in pocketmine\network\mcpe\protocol\StartGamePacket) | pocketmine\network\mcpe\protocol\StartGamePacket | |
| $pitch (defined in pocketmine\network\mcpe\protocol\StartGamePacket) | pocketmine\network\mcpe\protocol\StartGamePacket | |
| $playerActorProperties | pocketmine\network\mcpe\protocol\StartGamePacket | |
| $playerGamemode (defined in pocketmine\network\mcpe\protocol\StartGamePacket) | pocketmine\network\mcpe\protocol\StartGamePacket | |
| $playerMovementSettings (defined in pocketmine\network\mcpe\protocol\StartGamePacket) | pocketmine\network\mcpe\protocol\StartGamePacket | |
| $playerPosition (defined in pocketmine\network\mcpe\protocol\StartGamePacket) | pocketmine\network\mcpe\protocol\StartGamePacket | |
| $premiumWorldTemplateId (defined in pocketmine\network\mcpe\protocol\StartGamePacket) | pocketmine\network\mcpe\protocol\StartGamePacket | |
| $recipientSubId (defined in pocketmine\network\mcpe\protocol\DataPacket) | pocketmine\network\mcpe\protocol\DataPacket | |
| $senderSubId (defined in pocketmine\network\mcpe\protocol\DataPacket) | pocketmine\network\mcpe\protocol\DataPacket | |
| $serverJoinInformation (defined in pocketmine\network\mcpe\protocol\StartGamePacket) | pocketmine\network\mcpe\protocol\StartGamePacket | |
| $serverSoftwareVersion (defined in pocketmine\network\mcpe\protocol\StartGamePacket) | pocketmine\network\mcpe\protocol\StartGamePacket | |
| $serverTelemetryData (defined in pocketmine\network\mcpe\protocol\StartGamePacket) | pocketmine\network\mcpe\protocol\StartGamePacket | |
| $worldName (defined in pocketmine\network\mcpe\protocol\StartGamePacket) | pocketmine\network\mcpe\protocol\StartGamePacket | |
| $worldTemplateId (defined in pocketmine\network\mcpe\protocol\StartGamePacket) | pocketmine\network\mcpe\protocol\StartGamePacket | |
| $yaw (defined in pocketmine\network\mcpe\protocol\StartGamePacket) | pocketmine\network\mcpe\protocol\StartGamePacket | |
| __get($name) | pocketmine\network\mcpe\protocol\DataPacket | |
| __set($name, $value) | pocketmine\network\mcpe\protocol\DataPacket | |
| canBeSentBeforeLogin() (defined in pocketmine\network\mcpe\protocol\DataPacket) | pocketmine\network\mcpe\protocol\DataPacket | |
| create(int $actorUniqueId, int $actorRuntimeId, int $playerGamemode, Vector3 $playerPosition, float $pitch, float $yaw, CacheableNbt $playerActorProperties, LevelSettings $levelSettings, string $levelId, string $worldName, string $premiumWorldTemplateId, bool $isTrial, PlayerMovementSettings $playerMovementSettings, int $currentTick, int $enchantmentSeed, string $multiplayerCorrelationId, bool $enableNewInventorySystem, string $serverSoftwareVersion, UuidInterface $worldTemplateId, bool $enableClientSideChunkGeneration, bool $blockNetworkIdsAreHashes, NetworkPermissions $networkPermissions, ?ServerJoinInformation $serverJoinInformation, ServerTelemetryData $serverTelemetryData, array $blockPalette, int $blockPaletteChecksum,) | pocketmine\network\mcpe\protocol\StartGamePacket | static |
| decode(ByteBufferReader $in) | pocketmine\network\mcpe\protocol\DataPacket | |
| decodeHeader(ByteBufferReader $in) | pocketmine\network\mcpe\protocol\DataPacket | protected |
| decodePayload(ByteBufferReader $in) | pocketmine\network\mcpe\protocol\StartGamePacket | protected |
| encode(ByteBufferWriter $out) (defined in pocketmine\network\mcpe\protocol\DataPacket) | pocketmine\network\mcpe\protocol\DataPacket | |
| encodeHeader(ByteBufferWriter $out) (defined in pocketmine\network\mcpe\protocol\DataPacket) | pocketmine\network\mcpe\protocol\DataPacket | protected |
| encodePayload(ByteBufferWriter $out) | pocketmine\network\mcpe\protocol\StartGamePacket | protected |
| getName() (defined in pocketmine\network\mcpe\protocol\DataPacket) | pocketmine\network\mcpe\protocol\DataPacket | |
| handle(PacketHandlerInterface $handler) | pocketmine\network\mcpe\protocol\StartGamePacket | |
| NETWORK_ID (defined in pocketmine\network\mcpe\protocol\StartGamePacket) | pocketmine\network\mcpe\protocol\StartGamePacket | |
| pid() (defined in pocketmine\network\mcpe\protocol\DataPacket) | pocketmine\network\mcpe\protocol\DataPacket | |
| PID_MASK (defined in pocketmine\network\mcpe\protocol\DataPacket) | pocketmine\network\mcpe\protocol\DataPacket | |