PocketMine-MP 5.42.1 git-d77520d210fcb967a02bc11817ad625393c8ebc6
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pocketmine\network\mcpe\protocol\StartGamePacket Member List

This is the complete list of members for pocketmine\network\mcpe\protocol\StartGamePacket, including all inherited members.

$actorRuntimeId (defined in pocketmine\network\mcpe\protocol\StartGamePacket)pocketmine\network\mcpe\protocol\StartGamePacket
$actorUniqueId (defined in pocketmine\network\mcpe\protocol\StartGamePacket)pocketmine\network\mcpe\protocol\StartGamePacket
$blockNetworkIdsAreHashes (defined in pocketmine\network\mcpe\protocol\StartGamePacket)pocketmine\network\mcpe\protocol\StartGamePacket
$blockPalette (defined in pocketmine\network\mcpe\protocol\StartGamePacket)pocketmine\network\mcpe\protocol\StartGamePacket
$blockPaletteChecksumpocketmine\network\mcpe\protocol\StartGamePacket
$currentTick (defined in pocketmine\network\mcpe\protocol\StartGamePacket)pocketmine\network\mcpe\protocol\StartGamePacket
$enableClientSideChunkGeneration (defined in pocketmine\network\mcpe\protocol\StartGamePacket)pocketmine\network\mcpe\protocol\StartGamePacket
$enableNewInventorySystem (defined in pocketmine\network\mcpe\protocol\StartGamePacket)pocketmine\network\mcpe\protocol\StartGamePacket
$enchantmentSeed (defined in pocketmine\network\mcpe\protocol\StartGamePacket)pocketmine\network\mcpe\protocol\StartGamePacket
$isTrial (defined in pocketmine\network\mcpe\protocol\StartGamePacket)pocketmine\network\mcpe\protocol\StartGamePacket
$levelId (defined in pocketmine\network\mcpe\protocol\StartGamePacket)pocketmine\network\mcpe\protocol\StartGamePacket
$levelSettings (defined in pocketmine\network\mcpe\protocol\StartGamePacket)pocketmine\network\mcpe\protocol\StartGamePacket
$multiplayerCorrelationId (defined in pocketmine\network\mcpe\protocol\StartGamePacket)pocketmine\network\mcpe\protocol\StartGamePacket
$networkPermissions (defined in pocketmine\network\mcpe\protocol\StartGamePacket)pocketmine\network\mcpe\protocol\StartGamePacket
$pitch (defined in pocketmine\network\mcpe\protocol\StartGamePacket)pocketmine\network\mcpe\protocol\StartGamePacket
$playerActorPropertiespocketmine\network\mcpe\protocol\StartGamePacket
$playerGamemode (defined in pocketmine\network\mcpe\protocol\StartGamePacket)pocketmine\network\mcpe\protocol\StartGamePacket
$playerMovementSettings (defined in pocketmine\network\mcpe\protocol\StartGamePacket)pocketmine\network\mcpe\protocol\StartGamePacket
$playerPosition (defined in pocketmine\network\mcpe\protocol\StartGamePacket)pocketmine\network\mcpe\protocol\StartGamePacket
$premiumWorldTemplateId (defined in pocketmine\network\mcpe\protocol\StartGamePacket)pocketmine\network\mcpe\protocol\StartGamePacket
$recipientSubId (defined in pocketmine\network\mcpe\protocol\DataPacket)pocketmine\network\mcpe\protocol\DataPacket
$senderSubId (defined in pocketmine\network\mcpe\protocol\DataPacket)pocketmine\network\mcpe\protocol\DataPacket
$serverJoinInformation (defined in pocketmine\network\mcpe\protocol\StartGamePacket)pocketmine\network\mcpe\protocol\StartGamePacket
$serverSoftwareVersion (defined in pocketmine\network\mcpe\protocol\StartGamePacket)pocketmine\network\mcpe\protocol\StartGamePacket
$serverTelemetryData (defined in pocketmine\network\mcpe\protocol\StartGamePacket)pocketmine\network\mcpe\protocol\StartGamePacket
$worldName (defined in pocketmine\network\mcpe\protocol\StartGamePacket)pocketmine\network\mcpe\protocol\StartGamePacket
$worldTemplateId (defined in pocketmine\network\mcpe\protocol\StartGamePacket)pocketmine\network\mcpe\protocol\StartGamePacket
$yaw (defined in pocketmine\network\mcpe\protocol\StartGamePacket)pocketmine\network\mcpe\protocol\StartGamePacket
__get($name)pocketmine\network\mcpe\protocol\DataPacket
__set($name, $value)pocketmine\network\mcpe\protocol\DataPacket
canBeSentBeforeLogin() (defined in pocketmine\network\mcpe\protocol\DataPacket)pocketmine\network\mcpe\protocol\DataPacket
create(int $actorUniqueId, int $actorRuntimeId, int $playerGamemode, Vector3 $playerPosition, float $pitch, float $yaw, CacheableNbt $playerActorProperties, LevelSettings $levelSettings, string $levelId, string $worldName, string $premiumWorldTemplateId, bool $isTrial, PlayerMovementSettings $playerMovementSettings, int $currentTick, int $enchantmentSeed, string $multiplayerCorrelationId, bool $enableNewInventorySystem, string $serverSoftwareVersion, UuidInterface $worldTemplateId, bool $enableClientSideChunkGeneration, bool $blockNetworkIdsAreHashes, NetworkPermissions $networkPermissions, ?ServerJoinInformation $serverJoinInformation, ServerTelemetryData $serverTelemetryData, array $blockPalette, int $blockPaletteChecksum,)pocketmine\network\mcpe\protocol\StartGamePacketstatic
decode(ByteBufferReader $in)pocketmine\network\mcpe\protocol\DataPacket
decodeHeader(ByteBufferReader $in)pocketmine\network\mcpe\protocol\DataPacketprotected
decodePayload(ByteBufferReader $in)pocketmine\network\mcpe\protocol\StartGamePacketprotected
encode(ByteBufferWriter $out) (defined in pocketmine\network\mcpe\protocol\DataPacket)pocketmine\network\mcpe\protocol\DataPacket
encodeHeader(ByteBufferWriter $out) (defined in pocketmine\network\mcpe\protocol\DataPacket)pocketmine\network\mcpe\protocol\DataPacketprotected
encodePayload(ByteBufferWriter $out)pocketmine\network\mcpe\protocol\StartGamePacketprotected
getName() (defined in pocketmine\network\mcpe\protocol\DataPacket)pocketmine\network\mcpe\protocol\DataPacket
handle(PacketHandlerInterface $handler)pocketmine\network\mcpe\protocol\StartGamePacket
NETWORK_ID (defined in pocketmine\network\mcpe\protocol\StartGamePacket)pocketmine\network\mcpe\protocol\StartGamePacket
pid() (defined in pocketmine\network\mcpe\protocol\DataPacket)pocketmine\network\mcpe\protocol\DataPacket
PID_MASK (defined in pocketmine\network\mcpe\protocol\DataPacket)pocketmine\network\mcpe\protocol\DataPacket