44    private array $enchantments = [];
 
   47    private array $primaryItemTags = [];
 
   50    private array $secondaryItemTags = [];
 
   52    private function __construct(){
 
   53        $this->
register(Enchantments::PROTECTION(), [Tags::ARMOR], []);
 
   54        $this->
register(Enchantments::FIRE_PROTECTION(), [Tags::ARMOR], []);
 
   55        $this->
register(Enchantments::FEATHER_FALLING(), [Tags::BOOTS], []);
 
   56        $this->
register(Enchantments::BLAST_PROTECTION(), [Tags::ARMOR], []);
 
   57        $this->
register(Enchantments::PROJECTILE_PROTECTION(), [Tags::ARMOR], []);
 
   58        $this->
register(Enchantments::THORNS(), [Tags::CHESTPLATE], [Tags::HELMET, Tags::LEGGINGS, Tags::BOOTS]);
 
   59        $this->
register(Enchantments::RESPIRATION(), [Tags::HELMET], []);
 
   60        $this->
register(Enchantments::AQUA_AFFINITY(), [Tags::HELMET], []);
 
   61        $this->
register(Enchantments::FROST_WALKER(), [], [Tags::BOOTS]);
 
   62        $this->
register(Enchantments::SHARPNESS(), [Tags::SWORD, Tags::AXE], []);
 
   63        $this->
register(Enchantments::KNOCKBACK(), [Tags::SWORD], []);
 
   64        $this->
register(Enchantments::FIRE_ASPECT(), [Tags::SWORD], []);
 
   65        $this->
register(Enchantments::EFFICIENCY(), [Tags::BLOCK_TOOLS], [Tags::SHEARS]);
 
   66        $this->
register(Enchantments::FORTUNE(), [Tags::BLOCK_TOOLS], []);
 
   67        $this->
register(Enchantments::SILK_TOUCH(), [Tags::BLOCK_TOOLS], [Tags::SHEARS]);
 
   69            Enchantments::UNBREAKING(),
 
   70            [Tags::ARMOR, Tags::WEAPONS, Tags::FISHING_ROD],
 
   71            [Tags::SHEARS, Tags::FLINT_AND_STEEL, Tags::SHIELD, Tags::CARROT_ON_STICK, Tags::ELYTRA, Tags::BRUSH]
 
   73        $this->
register(Enchantments::POWER(), [Tags::BOW], []);
 
   74        $this->
register(Enchantments::PUNCH(), [Tags::BOW], []);
 
   75        $this->
register(Enchantments::FLAME(), [Tags::BOW], []);
 
   76        $this->
register(Enchantments::INFINITY(), [Tags::BOW], []);
 
   78            Enchantments::MENDING(),
 
   80            [Tags::ARMOR, Tags::WEAPONS, Tags::FISHING_ROD,
 
   81                Tags::SHEARS, Tags::FLINT_AND_STEEL, Tags::SHIELD, Tags::CARROT_ON_STICK, Tags::ELYTRA, Tags::BRUSH]
 
   83        $this->
register(Enchantments::VANISHING(), [], [Tags::ALL]);
 
   84        $this->
register(Enchantments::SWIFT_SNEAK(), [], [Tags::LEGGINGS]);
 
   91    public function register(
Enchantment $enchantment, array $primaryItemTags, array $secondaryItemTags) : void{
 
   92        $this->enchantments[spl_object_id($enchantment)] = $enchantment;
 
 
   97    public function unregister(
Enchantment $enchantment) : void{
 
   98        unset($this->enchantments[spl_object_id($enchantment)]);
 
   99        unset($this->primaryItemTags[spl_object_id($enchantment)]);
 
  100        unset($this->secondaryItemTags[spl_object_id($enchantment)]);
 
  103    public function unregisterAll() : void{
 
  104        $this->enchantments = [];
 
  105        $this->primaryItemTags = [];
 
  106        $this->secondaryItemTags = [];
 
  109    public function isRegistered(Enchantment $enchantment) : bool{
 
  110        return isset($this->enchantments[spl_object_id($enchantment)]);
 
  123        return $this->primaryItemTags[spl_object_id($enchantment)] ?? [];
 
 
  130        if(!$this->isRegistered($enchantment)){
 
  131            throw new \LogicException(
"Cannot set primary item tags for non-registered enchantment");
 
  133        Utils::validateArrayValueType($tags, fn(
string $v) => 1);
 
  134        $this->primaryItemTags[spl_object_id($enchantment)] = array_values($tags);
 
 
  147        return $this->secondaryItemTags[spl_object_id($enchantment)] ?? [];
 
 
  154        if(!$this->isRegistered($enchantment)){
 
  155            throw new \LogicException(
"Cannot set secondary item tags for non-registered enchantment");
 
  157        Utils::validateArrayValueType($tags, fn(
string $v) => 1);
 
  158        $this->secondaryItemTags[spl_object_id($enchantment)] = array_values($tags);
 
 
  167        $itemTags = $item->getEnchantmentTags();
 
  168        if(count($itemTags) === 0 || $item->hasEnchantments()){
 
  174            fn(
Enchantment $e) => TagRegistry::getInstance()->isTagArrayIntersection($this->getPrimaryItemTags($e), $itemTags)
 
 
  187        if(count($item->getEnchantmentTags()) === 0){
 
  193            fn(
Enchantment $enchantment) => $this->isAvailableForItem($enchantment, $item)
 
 
  203        $itemTags = $item->getEnchantmentTags();
 
  204        $tagRegistry = TagRegistry::getInstance();
 
  206        return $tagRegistry->isTagArrayIntersection($this->getPrimaryItemTags($enchantment), $itemTags) ||
 
  207            $tagRegistry->isTagArrayIntersection($this->getSecondaryItemTags($enchantment), $itemTags);
 
 
  214        return $this->enchantments;