19    private function __construct(){
 
   22    public const BUBBLE = 1;
 
   23    public const BUBBLE_MANUAL = 2;
 
   24    public const CRITICAL = 3;
 
   25    public const BLOCK_FORCE_FIELD = 4;
 
   26    public const SMOKE = 5;
 
   27    public const EXPLODE = 6;
 
   28    public const EVAPORATION = 7;
 
   29    public const FLAME = 8;
 
   30    public const CANDLE_FLAME = 9;
 
   31    public const LAVA = 10;
 
   32    public const LARGE_SMOKE = 11;
 
   33    public const REDSTONE = 12;
 
   34    public const RISING_RED_DUST = 13;
 
   35    public const ITEM_BREAK = 14;
 
   36    public const SNOWBALL_POOF = 15;
 
   37    public const HUGE_EXPLODE = 16;
 
   38    public const HUGE_EXPLODE_SEED = 17;
 
   39    public const BREEZE_WIND_EXPLOSION = 18;
 
   40    public const MOB_FLAME = 19;
 
   41    public const HEART = 20;
 
   42    public const TERRAIN = 21;
 
   43    public const SUSPENDED_TOWN = 22, TOWN_AURA = 22;
 
   44    public const PORTAL = 23;
 
   46    public const SPLASH = 25, WATER_SPLASH = 25;
 
   47    public const WATER_SPLASH_MANUAL = 26;
 
   48    public const WATER_WAKE = 27;
 
   49    public const DRIP_WATER = 28;
 
   50    public const DRIP_LAVA = 29;
 
   51    public const DRIP_HONEY = 30;
 
   52    public const STALACTITE_DRIP_WATER = 31;
 
   53    public const STALACTITE_DRIP_LAVA = 32;
 
   54    public const FALLING_DUST = 33, DUST = 33;
 
   55    public const MOB_SPELL = 34;
 
   56    public const MOB_SPELL_AMBIENT = 35;
 
   57    public const MOB_SPELL_INSTANTANEOUS = 36;
 
   58    public const INK = 37;
 
   59    public const SLIME = 38;
 
   60    public const RAIN_SPLASH = 39;
 
   61    public const VILLAGER_ANGRY = 40;
 
   62    public const VILLAGER_HAPPY = 41;
 
   63    public const ENCHANTMENT_TABLE = 42;
 
   64    public const TRACKING_EMITTER = 43;
 
   65    public const NOTE = 44;
 
   66    public const WITCH_SPELL = 45;
 
   67    public const CARROT = 46;
 
   68    public const MOB_APPEARANCE = 47;
 
   69    public const END_ROD = 48;
 
   70    public const DRAGONS_BREATH = 49;
 
   71    public const SPIT = 50;
 
   72    public const TOTEM = 51;
 
   73    public const FOOD = 52;
 
   74    public const FIREWORKS_STARTER = 53;
 
   75    public const FIREWORKS_SPARK = 54;
 
   76    public const FIREWORKS_OVERLAY = 55;
 
   77    public const BALLOON_GAS = 56;
 
   78    public const COLORED_FLAME = 57;
 
   79    public const SPARKLER = 58;
 
   80    public const CONDUIT = 59;
 
   81    public const BUBBLE_COLUMN_UP = 60;
 
   82    public const BUBBLE_COLUMN_DOWN = 61;
 
   83    public const SNEEZE = 62;
 
   84    public const SHULKER_BULLET = 63;
 
   85    public const BLEACH = 64;
 
   86    public const DRAGON_DESTROY_BLOCK = 65;
 
   87    public const MYCELIUM_DUST = 66;
 
   88    public const FALLING_RED_DUST = 67;
 
   89    public const CAMPFIRE_SMOKE = 68;
 
   90    public const TALL_CAMPFIRE_SMOKE = 69;
 
   91    public const DRAGON_BREATH_FIRE = 70;
 
   92    public const DRAGON_BREATH_TRAIL = 71;
 
   93    public const BLUE_FLAME = 72;
 
   94    public const SOUL = 73;
 
   95    public const OBSIDIAN_TEAR = 74;
 
   96    public const PORTAL_REVERSE = 75;
 
   97    public const SNOWFLAKE = 76;
 
   98    public const VIBRATION_SIGNAL = 77;
 
   99    public const SCULK_SENSOR_REDSTONE = 78;
 
  100    public const SPORE_BLOSSOM_SHOWER = 79;
 
  101    public const SPORE_BLOSSOM_AMBIENT = 80;
 
  102    public const WAX = 81;
 
  103    public const ELECTRIC_SPARK = 82;
 
  104    public const SHRIEK = 83;
 
  105    public const SCULK_SOUL = 84;
 
  106    public const SONIC_EXPLOSION = 85;
 
  107    public const BRUSH_DUST = 86;
 
  108    public const CHERRY_LEAVES = 87;
 
  109    public const DUST_PLUME = 88;
 
  110    public const WHITE_SMOKE = 89;
 
  111    public const VAULT_CONNECTION = 90;
 
  112    public const WIND_EXPLOSION = 91;
 
  113    public const WOLF_ARMOR_CRACK = 92;
 
  114    public const OMINOUS_ITEM_SPAWNER = 93;
 
  115    public const CREAKING_CRUMBLE = 94;
 
  116    public const PALE_OAK_LEAVES = 95;
 
  117    public const EYEBLOSSOM_OPEN = 96;
 
  118    public const EYEBLOSSOM_CLOSE = 97;
 
  119    public const GREEN_FLAME = 98;