PocketMine-MP 5.17.1 git-df4ada81e5d74a14046f27cf44a37dcee69d657e
ParticleIds.php
1<?php
2
3/*
4 * This file is part of BedrockProtocol.
5 * Copyright (C) 2014-2022 PocketMine Team <https://github.com/pmmp/BedrockProtocol>
6 *
7 * BedrockProtocol is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU Lesser General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 */
12
13declare(strict_types=1);
14
15namespace pocketmine\network\mcpe\protocol\types;
16
17final class ParticleIds{
18
19 private function __construct(){
20 //NOOP
21 }
22 public const BUBBLE = 1;
23 public const BUBBLE_MANUAL = 2;
24 public const CRITICAL = 3;
25 public const BLOCK_FORCE_FIELD = 4;
26 public const SMOKE = 5;
27 public const EXPLODE = 6;
28 public const EVAPORATION = 7;
29 public const FLAME = 8;
30 public const CANDLE_FLAME = 9;
31 public const LAVA = 10;
32 public const LARGE_SMOKE = 11;
33 public const REDSTONE = 12;
34 public const RISING_RED_DUST = 13;
35 public const ITEM_BREAK = 14;
36 public const SNOWBALL_POOF = 15;
37 public const HUGE_EXPLODE = 16;
38 public const HUGE_EXPLODE_SEED = 17;
39 public const BREEZE_WIND_EXPLOSION = 18;
40 public const MOB_FLAME = 19;
41 public const HEART = 20;
42 public const TERRAIN = 21;
43 public const SUSPENDED_TOWN = 22, TOWN_AURA = 22;
44 public const PORTAL = 23;
45 //24 same as 23
46 public const SPLASH = 25, WATER_SPLASH = 25;
47 public const WATER_SPLASH_MANUAL = 26;
48 public const WATER_WAKE = 27;
49 public const DRIP_WATER = 28;
50 public const DRIP_LAVA = 29;
51 public const DRIP_HONEY = 30;
52 public const STALACTITE_DRIP_WATER = 31;
53 public const STALACTITE_DRIP_LAVA = 32;
54 public const FALLING_DUST = 33, DUST = 33;
55 public const MOB_SPELL = 34;
56 public const MOB_SPELL_AMBIENT = 35;
57 public const MOB_SPELL_INSTANTANEOUS = 36;
58 public const INK = 37;
59 public const SLIME = 38;
60 public const RAIN_SPLASH = 39;
61 public const VILLAGER_ANGRY = 40;
62 public const VILLAGER_HAPPY = 41;
63 public const ENCHANTMENT_TABLE = 42;
64 public const TRACKING_EMITTER = 43;
65 public const NOTE = 44;
66 public const WITCH_SPELL = 45;
67 public const CARROT = 46;
68 public const MOB_APPEARANCE = 47;
69 public const END_ROD = 48;
70 public const DRAGONS_BREATH = 49;
71 public const SPIT = 50;
72 public const TOTEM = 51;
73 public const FOOD = 52;
74 public const FIREWORKS_STARTER = 53;
75 public const FIREWORKS_SPARK = 54;
76 public const FIREWORKS_OVERLAY = 55;
77 public const BALLOON_GAS = 56;
78 public const COLORED_FLAME = 57;
79 public const SPARKLER = 58;
80 public const CONDUIT = 59;
81 public const BUBBLE_COLUMN_UP = 60;
82 public const BUBBLE_COLUMN_DOWN = 61;
83 public const SNEEZE = 62;
84 public const SHULKER_BULLET = 63;
85 public const BLEACH = 64;
86 public const DRAGON_DESTROY_BLOCK = 65;
87 public const MYCELIUM_DUST = 66;
88 public const FALLING_RED_DUST = 67;
89 public const CAMPFIRE_SMOKE = 68;
90 public const TALL_CAMPFIRE_SMOKE = 69;
91 public const DRAGON_BREATH_FIRE = 70;
92 public const DRAGON_BREATH_TRAIL = 71;
93 public const BLUE_FLAME = 72;
94 public const SOUL = 73;
95 public const OBSIDIAN_TEAR = 74;
96 public const PORTAL_REVERSE = 75;
97 public const SNOWFLAKE = 76;
98 public const VIBRATION_SIGNAL = 77;
99 public const SCULK_SENSOR_REDSTONE = 78;
100 public const SPORE_BLOSSOM_SHOWER = 79;
101 public const SPORE_BLOSSOM_AMBIENT = 80;
102 public const WAX = 81;
103 public const ELECTRIC_SPARK = 82;
104 public const SHRIEK = 83;
105 public const SCULK_SOUL = 84;
106 public const SONIC_EXPLOSION = 85;
107 public const BRUSH_DUST = 86;
108 public const CHERRY_LEAVES = 87;
109 public const DUST_PLUME = 88;
110 public const WHITE_SMOKE = 89;
111 public const VAULT_CONNECTION = 90;
112 public const WIND_EXPLOSION = 91;
113 public const WOLF_ARMOR_CRACK = 92;
114}